Tech kids


Published on

1 Like
  • Be the first to comment

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Tech kids

  1. 1. Technology <br />helping or hindering our future generations?<br />Image by Ram Reddy <br />
  2. 2. Since the invention of technology there has been debate over balancing the amount of technology children are exposed to <br />Image by Kriss Szkurlatowski <br />
  3. 3. The first question to ask is…<br />How much time is being spent using technology?<br />Image by Emre Nacigil<br />
  4. 4. In the year 1999, children ages 8 to 18 years old spent approximately …. <br />Source: Media Literacy Clearing House<br />3 ¾ hours watching television <br />1 ¾ hours listening to music<br />½ an hour using the computer <br />½ an hour playing video games<br />Image by Mark Boggis<br />
  5. 5. By the year 2009, the time had increased to…<br />Source: Media Literacy Clearing House <br />4 ½ hours watching television<br />2 ½ hours listening to music <br />1 ½ hours using the computer <br />1 ¼ hours playing video games <br />Image by Elisa Nobe <br />
  6. 6. 29 % of time exposed to media is spent multitasking<br />Source: Media Literacy Clearing House <br />Image by Jacopo Lorenzetti<br />
  7. 7. How are companies targeting the increase in technology usage by youth? <br />Image by Free Photos Banks<br />
  8. 8. Apple is creating newchildren’s apps for the iPad<br />“With electronic books—a technology teeming with children’s titles, many of them stunningly rendered from the Apple iPad—mere pictures and conversations are passé , at least pictures that don’t move and conversations that you can’t here” <br /> ~ Lawrence Downes, The New York Times<br />Image by Lin Hsun <br />
  9. 9. Does digital interactivity endanger mental passivity? <br />Source: The New York Times<br />“What does interactivity do for the imagination, as reading a book gets closer and closer to watching television? <br /> ~ Lawrence Downs, The New York Times <br />Image by Dora Pete<br />
  10. 10. Image by Belinda Ramos<br />“Today’s children aren’t old enough to prove or disprove any grand theories about e-literacy and e-maginations” <br /> ~ Lawrence Downs, The New York Times<br />
  11. 11. Some apps, however, are quite beneficial<br />to young children <br />Nursery with Storytime<br />An app that acts as a form of remote parenting using recorded voices. It allows parents to connect with their children when they’re not physically there <br />Source: <br />Image by Shin Ishimaru<br />
  12. 12. The Digital Sandbox app allows children access to unlimited virtual toys,<br />providing them with more than reality could<br />Source:<br />Image by Patrick Dignard<br />
  13. 13. Some apps for children are created to improve academic results and help with learning <br />Apps, like Jellytoons,act as brain trainers for children and others, like iCommunicate,work to help children with special needs<br />Source:<br />Image by Shho<br />
  14. 14. Technology has had many detrimental effects on the lives and learning of children<br />“The Oxford Junior Dictionary will no longer contain a large chunk of nature terms…replacing the cut words in the children’s dictionary will be technology terms”<br /> ~ Dan Gould, PSFK<br />Image by Sanja Gjenero<br />
  15. 15. Words like beaver, dandelion, ivy and tulip were removed, while…<br />words like blog, chatroom, mp3 player and celebrity were added. <br />Source: PSFK<br />Image by Jon Fife<br />
  16. 16. Transformations like these dictionary updates give us signs that <br />technology is having a greater influence in the lives of children, <br />while nature and other past influences begin to take the backseat<br />Image by Spectrious <br />
  17. 17. Embedded Advertisements<br />Advertisements are being <br />subtly concealed within <br />children’s video games <br />Source: The New York Times’ Bits<br />Image by Josh Gallaway <br />
  18. 18. “Children who may think they are simply playing video games are in fact engaging with sophisticated commercials, a practice that is beginning to attract scrutiny from regulators” <br />~ The New York Times’ Bits<br />Image by Sarich10<br />
  19. 19. Image by Dave Rutt<br />In conclusion… <br />When it comes to <br />children and technology, <br />everything needs to be kept in perspective<br />
  20. 20. Technology can help stimulate and cultivate the minds of children…<br />…but it also has the power to manifest negative and unwanted effects.<br />Image by Greg Lawler <br />
  21. 21. CREDIT<br />All images used are sourced from Flickr and Stock.Xchng and are licensed under the creative commons<br />Image by Dennis Kim <br />