7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
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7scenes @ University of Utrecht Sept 23rd 2011

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Presentation of 7scenes mobile storytelling platform at University of Utrecht

Published in: Design
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  • players worked in teams with at least one mobile players and one web based players. Their objective was to score as many points by performing location-based assignments, conquer city zones and gaining the ‘schouts’ trust. But there was also location-based gameplay: virtual bombs that could knock out teams temporarily, invisibility cloaks and virtual confrontations.\n
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  • The same goes for a Anne Frank tour we’re exploring - learning about the related history that took place around het achterhuis that impacted Anne life makes this part of the city come to life.\n
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  • LocalXS - initiatief voor de delegates, Microsoft Tag geeft toegang tot de LocalXS mobiele tour: 50 spannendste locaties in Amsterdam die niet in het toeristische boekje te vinden zijn. Mobile GPS tour\n
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