• Save
Game prototyping 101
Upcoming SlideShare
Loading in...5

Game prototyping 101



Video game design prototyping . This covered techniques and approaches

Video game design prototyping . This covered techniques and approaches



Total Views
Views on SlideShare
Embed Views



1 Embed 36

http://7levelstudios.com 36


Upload Details

Uploaded via as OpenOffice

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

    Game prototyping 101 Game prototyping 101 Presentation Transcript

    • Game Prototyping 101 NASSCOM Gaming Forum- Pune Meetup April 13 , 2013 Rudrasen Sitoleh Founder, CEO 7 Levels StudiosWe make casual games for self-help,personal and spiritual growth.
    • Agenda● What is a game prototype?● Code Vs Content prototypes● When to use Content prototypes?● When do I prototype in code?● What prototypes are not.● What to accomplish with prototypes● Questions
    • What is a game prototype?● A piece of code or art built quickly in a cheap manner that answers a specific question about your game.● Ensure that our creative ideas actually work in the manner we envision them.● Usually made during the preproduction stage.● Reduce risks and narrow down on the fun.● Above all to make better games.
    • Code Vs Content prototypeCode ContentInteractive Staticfunctional emotionalGame code, Scripts Artwork, storyboards , drawings
    • When to use content prototype?● You are at a conceptual level and open to multiple approaches● Want to capture the central idea● What to play with many inputs and suggestions● Feeback can be taken visually via mockups, screens and artwork.
    • When do I prototype in code?● You have isolated a key mechanic and you need to test it.● You understand the problem and have a mental model of the game.● You can only know via actual interaction and play-testing with others.● “Only spend code where you need to develop understanding; throw content at the rest.”
    • What prototypes are not● Robust or Elegant or Optimized● Intricate or detailed or polished● Multifaceted (solution to multiple questions)● Not a demo or vertical slice
    • What to accomplish● Decompose your game idea into various pieces● Get a clear understanding of what you are building via one or more prototypes● Answer specific questions i.e. Are able to setup a falsifiable experiment?● Fail early and in a cheap manner● Establish clarity and direction in your game team as to what you are building.
    • Questions?
    • Questions?