Play To Win Or Win To Play

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    Play To Win Or Win To Play - Presentation Transcript

    1. Play to win or win to play Charlie Breindahl University of Copenhagen
    2. Jonas Heide Smith
      • Dissertation from ITU (here) in 2006: ” Plans and Purposes: How Videogame Goals Shape Player Behaviour”
        • The Rational Player Model : “the player is seen as an entity optimizing her outcome within the game as defined by the objective goals”
      Smith, J. H. (2006). Plans and Purposes: How Videogame Goals Shape Player Behaviour. Unpublished Dissertation submitted in partial fulfillment of the requirements for the degree of PhD, The IT University of Copenhagen, Copenhagen, URL: http://jonassmith.dk/weblog/wp-content/dissertation1-0.pdf. Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    3. Smith’s empirical research
      • Six groups of university students aged 23-33
      • Each group had one gaming session playing
        • FIFA Soccer 2004 (Xbox; fully cooperative)
        • Champions of Norrath (PS2; semi-cooperative)
        • Mashed (PS2; competitive)
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    4. FIFA Soccer Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    5. Champions of Norrath Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    6. Mashed Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    7. Smith’s game analysis model
      • The game circle
        • The levels of the rules of the game; the game-as-system (Juul)
        • The level of the world created by the game; the game-as-fictional­-world (Juul)
          • Representation (Egenfeldt-Nielsen et al.)
          • Game geography (Egenfeldt-Nielsen et al.)
          • Narrative and setting (Egenfeldt-Nielsen et al.)
      • The gaming circle
      Egenfeldt-Nielsen, S., Smith, J. H., & Tosca, S. P. (2008). Understanding Video Games : The Essential Introduction. New York: Routledge. ISBN: 978-0415977210. Juul, J. (2005). Half-Real: Computer Games between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press. Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    8. Smith’s session recording technique Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    9. We have a problem
      • Only one game session
      • Three games in one session
      • Students knew close to nothing about the games, so
      • Students had trouble using the controllers and grasp the goals of each game
      • Where are those controllers anyway in the analysis?
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    10. Smith’s new model Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    11. We need a new model! Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    12. Control heuristics of Mashed
      • X=Accelerate
      • []/O=Brake
      • X+[]/X+O=Hand Brake
      • R1=Fire Weapon
      • R2=Drop Weapon
      • L1=Shout Insult
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    13. Control heuristics of FIFA Soccer
      • Left Stick: Controls your player’s basic movement
      • Right Stick: Controls your player’s First Touch Control
      • Left Trigger: Secondary input. Calls in another defender when defending
      • Right Trigger: Sprint 
      • X: Lobbed Pass/Cross (hold LT and press X for Early Cross, double tap for Low Hard Cross)
      • A- Regular Pass (hold LT and press A for a Manual Pass)
      • B- Shoot (hold LT and press B for a Chip Shot)
      • Y- Through Pass (hold LT and press Y for a Lobbed Through Pass)
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    14. Control heuristics for Champions of Norrath
      • L2 button : Consume mana potion
      • L3 button : Center camera (behind person)
      • R1 button : Block attacks/cycle right through inventory tabs
      • R2 button : Consume health potion
      • R3 button : Open mini-map (Aka : AutoMap)
      • Directional buttons : Open quick cast menu
      • Left analog stick : Move character
      • Right analog stick : Rotate camera view
      • Start button : Pause game, bring up Options Menu
      • Select button : Open Character Inventory
      • Hold Square button, hit Select button : Use Gate Scroll
      • Circle button : Use Special Ability (Assigned at quick cast menu)
      • Triangle button : Use Special Ability (Assigned at quick cast menu) /Drop item (Inventory screen)
      • Square button : Pick up items/Interact with NPCs and objects/open spell book (Abilities screen) buy/sell (Shop)
      • X button : Attack/unequip item (Inventory screen)
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    15. Summary of game controls and game type Charlie Breindahl, hitch@hum.ku.dk 16-10-2008 Game Controls Control schemata Mashed Avatar, fire weapon, insult Direction Two single-button actions Champions of Norrath Avatar, block, change weapon, potion, map, cast, inventory, drop, pick up/interact, attack
      • Direction
      • Multiple artifacts
      • Multiple actions - >
      • Combos
      • Re-mapping
      FIFA Avatar, first touch, call, sprint, ball lob, ball pass, ball shoot, ball through pass
      • Direction
      • One artifact
      • Multiple actions
      • Combos
    16. Champions of Norrath requires help Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    17. Mashed is easier to control Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    18. We need another hypothesis!
      • Beginning players focus on game mechanics (and need help)
      • Intermediate players focus on in-game achievement
      • Advanced players focus on community
        • Only very committed players reach the advanced stage
        • Do very committed players (power gamers) play to win or win to play?
      Taylor, T. L. (2006). Play Between Worlds. Exploring online game culture. Cambridge, MA: The MIT Press. ISBN: 0262201631. Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    19. Forza Motorsport 2 (Xbox 360)
      • Beginners play offline
      • Intermediate to advanced players go online
        • Xbox LIVE
        • WWW
          • http://www.forzamotorsport.net/
          • http://www.forzamotorsport.co.uk/
          • Etc.
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    20. Winning to play
      • Forza Motorsport 2 on Xbox LIVE
        • 361 threads (0.14 % of all) and 10,461 postings (0.38 % of all)
        • 2,327 (22 % of all Forza Motorsport 2 postings) were in the “CAR WANTED / DESIGN WANTED / SWAP THREAD”
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    21. Winning to play
      • Forza Motorsport 2 on forzamotorsport.net
        • 70.042 threads
        • two forums created for customized designs had 9670 threads (14 % of all threads) and 328027 postings (30 % of all postings)
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    22. Goth girl design by Treewick Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    23. Goth girl design by Treewick (from above) Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    24. Win to play practices
      • Customization of unlockable cars
      • Garage (for keeps)
      • Gifting (reciprocal)
      • Xbox LIVE Auction House
        • In-game currence CR (credits)
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    25. Putting a design up for sale
      • Ok, i recently painted a B683 Camaro SS, with a pretty good design. Go here to see the design. Its in screenshots, in members cars. Post your bids here! Posted By: Khyte in Forza Motorsport 2 Subject: Devl® Camaro SS
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    26. Putting a tune up for sale
      • EzR tuning is releasing our newest tune. A C550 PT Cruiser built for handling tracks. Although big and ugly this car can keep up with most C class cars, excluding the Renault 5 Turbo. A very easy to drive and consistent build, this car has quickly become my favorite C class car. Tuners: Gorman 628, locksjr19 Painter: LOG1C173 Sellers: Gorman 628, locksjr19, LOG1C173 Buyout: 300,000 credits Posted By: Gorman 628 in Forza Motorsport 2 Subject: (EzR) C550 PT Cruiser
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    27. Enforcement of players’ rules
      • What I experienced as a result of reselling a tune that I thought was mine since I bought it was to have about 5 guys hassle the crap out of me while I was playing the game.  They would curse at me, yell at me, and drive into me over and over again.  The whole situation devolved into a Lord of the Flies type of ordeal where these guys felt they had the right to verbally abuse me becasue I re-sold a few of their tunes, something I openly admitted to when they asked me about it since I didn't think it was something I shouldn't be doing. Posted By: tekQ in Forza Motorsport 2 Subject: What do you own in a game?
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    28. Reporting the incident
      • To make matters worse it appears this type of behavior by guys in tuning garages is condoned and even encouraged by Turn10, the creators of Forza 2.  While I was being harassed by this group of tuners I attempted to report the abuse so these guys could be dealt with officially.  I read through the code of conduct and saw that they were in violation of most of this code.  The problem is that none of the complaints I submitted appeared to have any affect, so I decided to take matters into my own hands as a last resort.  I decided these guys needed to know that there are things that can be done to hassle them in the way they were hassling me, so I posted the details of each of their tunes on forzamotorsport.net, the online forum for the game.
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    29. Unexpected outcome
      • And what do you think the result was?  I got banned from the forum for flaming other players.  Does this sound fair?  These guys harrased me for weeks, destroying my experience as a gamer without anything happening to them.  Turn10 ignored everything that was happening to me until I posted the tunes in an effort to punish these guys for the way they were treating me and then I was expelled from the forum.  Absolute crap.
      Charlie Breindahl, hitch@hum.ku.dk 16-10-2008

    + Charlie BreindahlCharlie Breindahl, 2 years ago

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    Do computer game player seek to win? or do they win more

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