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Thursday, November 29, 12
Thursday, November 29, 12
Thursday, November 29, 12
Thursday, November 29, 12
My best work—by far—has been in close collaboration with
                     engineers many times smarter than I am. I’ve been pushed.
                     I’ve been challenged. I’ve done things I thought I wasn’t
                     capable of doing.




Thursday, November 29, 12
From the Valve Handbook:



                     “Inside the company, though, we all take on the role that
                     suits the work in front of us. Everyone is a designer.
                     Everyone can question each other’s work.”




Thursday, November 29, 12
Thursday, November 29, 12
Engineers can and should be designers too. You don’t need
                     advanced sketching skills to explain your idea on paper.

                     Products are for people.




Thursday, November 29, 12
From Don Norman:



                     “[...] designers are mostly unschooled in the content areas
                     in which they work. It is this combination of great insight
                     and ignorance that produces my simultaneous delight and
                     dismay.”




Thursday, November 29, 12
To minimize dismay, or ignorance, I started to code—for
                     better or worse. HTML, CSS, Javascript, Xcode... It helps to
                     know and understand the tools. Let designers break stuff,
                     but in a safe environment (yes, that excludes production!)




Thursday, November 29, 12
Design for engineering and engineering for design—or how
                     to balance workflow in a startup.




Thursday, November 29, 12
The Sofa   The Kitchen Table   The Office




Thursday, November 29, 12
The Sofa




Thursday, November 29, 12
Thursday, November 29, 12
It’s messy. It’s chaos. It’s a messy chaos. Your biggest
                     challenge isn’t process, it’s getting a product out the door
                     for the world to see. You can fix that Gantt chart later.




Thursday, November 29, 12
Sketch things—a lot of things. Try things out. Move quickly
                     in order to find what works and what doesn’t. Oh, and since
                     you’re so small, you don’t need massive documentation of
                     decisions—it fits (mostly) in your brains.




Thursday, November 29, 12
At this stage, for a consumer product, design and
                     engineering are equally important. You need both. Do it
                     from the start, not as an afterthought. It’s amazing how
                     much one designer and one engineer can get gone.




Thursday, November 29, 12
The Kitchen Table




Thursday, November 29, 12
You shipped—congratulations!

                     Or you didn’t... But still, the team has grown. Sitting on the
                     sofa gets to be awkward. You have now graduated to the
                     kitchen table. Yay!




Thursday, November 29, 12
Thursday, November 29, 12
The kitchen table is larger. It fits more people. It fits more
                     opinions too. More designers, more engineers. Process
                     starts to matter. It’s likely that you will have to explain ideas
                     more than once.




Thursday, November 29, 12
Thursday, November 29, 12
Email is great for communication, but it’s terrible for trying
                     to design a product. Avoid making any decisions over email
                     —unless you find flame wars in your inbox entertaining.
                     That’s why you have a kitchen table; use it.




Thursday, November 29, 12
Prototyping is an amazing tool. Static designs hardly
                     convey the interactivity that are common in applications of
                     any type. But over time I found deminishing returns.
                     Prototype responsibly...




Thursday, November 29, 12
Bell curve of prototyping

                            Also known as engineer happiness
                                     Effectiveness




                                                                    Completeness of prototyping
                                                               Also known as design world domination


Thursday, November 29, 12
Everyone wants to build something that matters. Debate
                     respectfully with each other. Question design. Question
                     code. A kitchen table is the best thing for great product
                     conversations, it’s where art meets science.




Thursday, November 29, 12
The Office




Thursday, November 29, 12
Your product is successful. You’re growing more. Actually,
                     you’ve outgrown your kitchen table. People not sitting at
                     the table get pissed off. Decisions take time. Inefficiencies
                     creep in. Welcome, you are now a legit company! Sort of...




Thursday, November 29, 12
Thursday, November 29, 12
As teams grow the key is to try to maintain some of that
                     magic of early days within a startup. Of course it’s not the
                     same, but the way engineers and designers work together
                     shouldn’t change dramatically—avoid isolation!




Thursday, November 29, 12
Thursday, November 29, 12
Thursday, November 29, 12
Thursday, November 29, 12
In conclusion: this talk should really have been entitled
                     “Designers Are Wankers And Engineers Are Lazy.” Just
                     kidding of course...

                     Thank you, and say hi on Twitter @didierh




Thursday, November 29, 12

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Didier Hilhorst, Flipboard, Warm Gun 2012

  • 5. My best work—by far—has been in close collaboration with engineers many times smarter than I am. I’ve been pushed. I’ve been challenged. I’ve done things I thought I wasn’t capable of doing. Thursday, November 29, 12
  • 6. From the Valve Handbook: “Inside the company, though, we all take on the role that suits the work in front of us. Everyone is a designer. Everyone can question each other’s work.” Thursday, November 29, 12
  • 8. Engineers can and should be designers too. You don’t need advanced sketching skills to explain your idea on paper. Products are for people. Thursday, November 29, 12
  • 9. From Don Norman: “[...] designers are mostly unschooled in the content areas in which they work. It is this combination of great insight and ignorance that produces my simultaneous delight and dismay.” Thursday, November 29, 12
  • 10. To minimize dismay, or ignorance, I started to code—for better or worse. HTML, CSS, Javascript, Xcode... It helps to know and understand the tools. Let designers break stuff, but in a safe environment (yes, that excludes production!) Thursday, November 29, 12
  • 11. Design for engineering and engineering for design—or how to balance workflow in a startup. Thursday, November 29, 12
  • 12. The Sofa The Kitchen Table The Office Thursday, November 29, 12
  • 15. It’s messy. It’s chaos. It’s a messy chaos. Your biggest challenge isn’t process, it’s getting a product out the door for the world to see. You can fix that Gantt chart later. Thursday, November 29, 12
  • 16. Sketch things—a lot of things. Try things out. Move quickly in order to find what works and what doesn’t. Oh, and since you’re so small, you don’t need massive documentation of decisions—it fits (mostly) in your brains. Thursday, November 29, 12
  • 17. At this stage, for a consumer product, design and engineering are equally important. You need both. Do it from the start, not as an afterthought. It’s amazing how much one designer and one engineer can get gone. Thursday, November 29, 12
  • 18. The Kitchen Table Thursday, November 29, 12
  • 19. You shipped—congratulations! Or you didn’t... But still, the team has grown. Sitting on the sofa gets to be awkward. You have now graduated to the kitchen table. Yay! Thursday, November 29, 12
  • 21. The kitchen table is larger. It fits more people. It fits more opinions too. More designers, more engineers. Process starts to matter. It’s likely that you will have to explain ideas more than once. Thursday, November 29, 12
  • 23. Email is great for communication, but it’s terrible for trying to design a product. Avoid making any decisions over email —unless you find flame wars in your inbox entertaining. That’s why you have a kitchen table; use it. Thursday, November 29, 12
  • 24. Prototyping is an amazing tool. Static designs hardly convey the interactivity that are common in applications of any type. But over time I found deminishing returns. Prototype responsibly... Thursday, November 29, 12
  • 25. Bell curve of prototyping Also known as engineer happiness Effectiveness Completeness of prototyping Also known as design world domination Thursday, November 29, 12
  • 26. Everyone wants to build something that matters. Debate respectfully with each other. Question design. Question code. A kitchen table is the best thing for great product conversations, it’s where art meets science. Thursday, November 29, 12
  • 28. Your product is successful. You’re growing more. Actually, you’ve outgrown your kitchen table. People not sitting at the table get pissed off. Decisions take time. Inefficiencies creep in. Welcome, you are now a legit company! Sort of... Thursday, November 29, 12
  • 30. As teams grow the key is to try to maintain some of that magic of early days within a startup. Of course it’s not the same, but the way engineers and designers work together shouldn’t change dramatically—avoid isolation! Thursday, November 29, 12
  • 34. In conclusion: this talk should really have been entitled “Designers Are Wankers And Engineers Are Lazy.” Just kidding of course... Thank you, and say hi on Twitter @didierh Thursday, November 29, 12