Your SlideShare is downloading. ×
0
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience

446

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
446
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. KHCI_C2011A_0334Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience: A Case Study on Biomimetic Problem Solving Methodology for Design HCI 2012 Crowd and Cloud, A New Horizon of Experience Session : Design S27 UX Design 2 Hours : 10:40-10:55am Fri.13.01.2012 Venue : Pyungchang II (1F), Alpensia Convention Center Junie Kwon, School of Business, Yonsei University
  • 2. Introduction!•  Digital experiences in shared spaces, or public spaces –  Friendly, and natural interactive media experiences•  Technological Environment Changes –  AR, and “Thinking Things” that adopt the idea of anthropomorphic natures of things –  New design alternatives : Organic structures, biomimetics –  Realistic experience by multi-sensory attributes requires the theoretical, and methodological evolvements of multi-modal media design HCI Korea Conference 2012 2
  • 3. Co-Creation Team! Platoon  Artist  Lab   HSS  Collective   Ambient  Design     Core  Members   Voluntary     DIY  Community   Diffusion of Communication HCI Korea Conference 2012 3
  • 4. Biomimetic Methodology! HCI Korea Conference 2012 4
  • 5. Swarm Simulation!•  Swarming Agent rules –  Cohesion •  steer to move toward the average position of local flock mates –  Separation •  steer to avoid crowding local flock mates –  Alignment •  steer towards the average heading of local flock mates•  Optimization procedures to navigate spatial explores•  Natural behavior simulation to adjust the optimal proximity that gives anthropomorphic functions of objects•  Here we have digital objects to communicate with human as a sentient agent. HCI Korea Conference 2012 5
  • 6. Autonomous Steering Behaviors!•  Daniel Shiffman –  http://www.shiffman.net/teaching/nature/steering/ HCI Korea Conference 2012 6
  • 7. Sound Interactive! Spa$al  A(ributes   Sound  Sources   Individual  Visual     Minim  API   Components   HCI Korea Conference 2012 7
  • 8. Multi-Sensory Experience! Lead/Guide   Passages   Hear   3F.   Ambient   2F.   See   1F.   Windows/Entry   Passages   Invite/A(ract   Lead/Guide   HCI Korea Conference 2012 8
  • 9. HCI Korea Conference 2012 9
  • 10. HCI Korea Conference 2012 11
  • 11. Future Studies•  Share Spaces, Create Memories•  Non-places – ‘If place can be defined as relational, historical and concerned with identity, then a space which can not be defined as relational, or historical, or concerned with identity will be a non-place.’ –  Non-Places: Introduction to an Anthropology of Supermodernity (1995), Marc Augé•  Space-Identity relationship HCI Korea Conference 2012 12

×