Your SlideShare is downloading. ×
0
Jari Takatalo
Jari Takatalo
Jari Takatalo
Jari Takatalo
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Jari Takatalo

268

Published on

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
268
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • CICERO Learning is a cross-diciplinary Reasearch Network on learning, established in 2005 and co-ordinated by the University of Helsinki The aim of the CICERO is to support and promote synergies among research communities, business and industry on learning. Tekes is the Finnis agency for technology and innovation, which aims at supporting collaboration between Finnish research institutes and industry.
  • Transcript

    • 1. Jari Takatalo Visiting Scholar, H-STAR InstituteFINNABLE 2020 / TEKESEmergent learning technologies and communities• MOOC• VR• Learning analytics and metrics• Serious games
    • 2. Psychologically-Based and Content-Oriented Experience in Entertainment Virtual Environments interaction SMR exploration interaction real being there physical presence physical enclosed presence attention attention spatial role engagement actionAdaptation social arousal co-presence drama presence social presence arousal media richness interest interest involvement importance importance challenge challenge skill competence cognitive innovative evaluation playful playfulness Flow control control emotional valence valence bored outcomes impressed impressiveness pleasant enjoyment
    • 3. Xp 360o Playtest 7 7 7 7 6 6 6 6 5 5 5 5 4 4 3 3 4 4 X Portal 2 2 MIN MIN 3 3 MAX 1 1 MAX 0 0 2 2 Presence_index Involvement interactivity Flow_ratio Emotional_index -1 -1 1 1 -2 -2 -3 -3 0 0 Presence Involvement Flow -4 -4 Interest Presence Control 1 Importance Arousal 0,5 7 Impressiveness Role engagement 6 5 0 4 Playfulness Physical presence CoPresence 3 Attention -0,5 2 1 -1 Enjoyment Attention Valence Arousal RoleEngagement PhysicalPresence Interaction Co-presence Portal Mean DB Challenge Competence• Know your game, understand your gamer and success is more likely.
    • 4. Thank You!takatalo@stanford .edujari.takatalo@helsinki.fi

    ×