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The iPhone is the first device since Nintendo's WiiMote that is actually changing the way players play our games. This session will discuss what it truly means to have an accelerometer driven, multi-touch capable, location aware device for players to play with.
Gone are the days of multi-submenu driven selection and they have been replaced with gesture-based context aware touches that emphasize a natural way to interact with games.
While the focus of this session will be player input as it relates to games, the underlying concepts and approaches should be applicable to all manner of iPhone applications.
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