Physics Solutions for Innovative Game Design
by John Wilker on Oct 16, 2009
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Give your iPhone games a dynamic real-world feel by integrating a physics engine. This session will give an overview of the current physics engines available for iPhone development, discussing the pro
Give your iPhone games a dynamic real-world feel by integrating a physics engine. This session will give an overview of the current physics engines available for iPhone development, discussing the pros and cons of each. We will also discuss how to decide if a physics engine is right for your project or you are better off with custom code. We’ll dive into some real world examples with Ragdoll Blaster which uses the Open Dynamics Engine and talk about optimization, debugging and other tips and tricks.
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