Upload
  • Email
  • Favorite
  • Download
  • Embed
  • Private Content

Loading…

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

Physics Solutions for Innovative Game Design

by John Wilker on Oct 16, 2009

  • 5,145 views

Give your iPhone games a dynamic real-world feel by integrating a physics engine. This session will give an overview of the current physics engines available for iPhone development, discussing the pro

Give your iPhone games a dynamic real-world feel by integrating a physics engine. This session will give an overview of the current physics engines available for iPhone development, discussing the pros and cons of each. We will also discuss how to decide if a physics engine is right for your project or you are better off with custom code. We’ll dive into some real world examples with Ragdoll Blaster which uses the Open Dynamics Engine and talk about optimization, debugging and other tips and tricks.

Accessibility

Categories

Tags

iphone 360idevden progetto di giochi

Upload Details

Uploaded via SlideShare as Adobe PDF

Usage Rights

© All Rights Reserved

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel

2 Embeds 33

http://www.slideshare.net 32
http://www.cleeki.com 1

Statistics

Favorites
2
Downloads
57
Comments
0
Embed Views
33
Views on SlideShare
5,112
Total Views
5,145
Post Comment
Edit your comment Cancel

Physics Solutions for Innovative Game Design — Presentation Transcript