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Becoming Indie
                  A Professional Game Developer Change
                              To The iPhone

       ...
Tuesday, March 3, 2009
Tuesday, March 3, 2009
Tuesday, March 3, 2009
Team Sizes
                         300


                         225


                         150


                  ...
Tuesday, March 3, 2009
Tuesday, March 3, 2009
Part I: What’s Inside?




Tuesday, March 3, 2009
Hardware Specs




Tuesday, March 3, 2009
Hardware Specs
                    • CPU: 32-bit RISC ARM




Tuesday, March 3, 2009
Hardware Specs
                    • CPU: 32-bit RISC ARM
                    • Memory: 128 MB RAM




Tuesday, March 3, 2...
Hardware Specs
                    • CPU: 32-bit RISC ARM
                    • Memory: 128 MB RAM
                    • G...
Hardware Specs
                    • CPU: 32-bit RISC ARM
                    • Memory: 128 MB RAM
                    • G...
Development Tools




Tuesday, March 3, 2009
Development Tools

           • XCode. Great IDE




Tuesday, March 3, 2009
Development Tools

           • XCode. Great IDE
           • Familiar tools: gcc, gdb




Tuesday, March 3, 2009
Development Tools

           • XCode. Great IDE
           • Familiar tools: gcc, gdb
           • Great performance
    ...
Programming Language
                         Most iPhone-related stuff in Objective C




Tuesday, March 3, 2009
Programming Language
                         Most iPhone-related stuff in Objective C




                         ... bu...
Programming language
                         You can even write assembly if you want!
                          void MyFu...
Unit Testing




Tuesday, March 3, 2009
Unit Testing
                    • Any C/C++ unit-testing framework




Tuesday, March 3, 2009
Unit Testing
                    • Any C/C++ unit-testing framework
                    • Biased towards UnitTest++ of cou...
Unit Testing
                    • Any C/C++ unit-testing framework
                    • Biased towards UnitTest++ of cou...
Unit Testing
                    • Any C/C++ unit-testing framework
                    • Biased towards UnitTest++ of cou...
Unit Testing




Tuesday, March 3, 2009
Unit Testing
                    •    Run script as part of
                         build process.




Tuesday, March 3, ...
Unit Testing
                    •    Run script as part of
                         build process.

                    •...
Unit Testing
                    •    Run script as part of
                         build process.

                    •...
Unit Testing




Tuesday, March 3, 2009
Unit Testing
                    • Also frameworks for Objective C: OCUnit,
                         SenTestingKit




Tue...
Unit Testing
                    • Also frameworks for Objective C: OCUnit,
                         SenTestingKit
       ...
Unit Testing
                    • Also frameworks for Objective C: OCUnit,
                         SenTestingKit
       ...
Unit Testing
                    • Also frameworks for Objective C: OCUnit,
                         SenTestingKit
       ...
Build Servers




Tuesday, March 3, 2009
Build Servers
                    • Continuous integration was a key practice
                         in large teams.



...
Build Servers
                    • Continuous integration was a key practice
                         in large teams.
   ...
Build Servers
                    • Continuous integration was a key practice
                         in large teams.
   ...
CPU




Tuesday, March 3, 2009
CPU

              •     CPU: 32-bit RISC ARM




Tuesday, March 3, 2009
CPU

              •     CPU: 32-bit RISC ARM

              •     iPhone @ 412MHz




Tuesday, March 3, 2009
CPU

              •     CPU: 32-bit RISC ARM

              •     iPhone @ 412MHz

              •     iPod Touch @ 535MH...
CPU

              •     CPU: 32-bit RISC ARM

              •     iPhone @ 412MHz

              •     iPod Touch @ 535MH...
Floating Point




Tuesday, March 3, 2009
Floating Point
              •     The main CPU has no
                    floating point support.




Tuesday, March 3, 20...
Floating Point
              •     The main CPU has no
                    floating point support.

              •     Com...
Thumb Mode




Tuesday, March 3, 2009
Thumb Mode
                             •   CPU has a special thumb
                                 mode.




Tuesday, Ma...
Thumb Mode
                             •   CPU has a special thumb
                                 mode.

              ...
Thumb Mode
                             •   CPU has a special thumb
                                 mode.

              ...
Thumb Mode
                             •   CPU has a special thumb
                                 mode.

              ...
Thumb Mode
                             •   CPU has a special thumb
                                 mode.

              ...
Thumb Mode
                             •   CPU has a special thumb
                                 mode.

              ...
Floating Point




Tuesday, March 3, 2009
Floating Point
              •     The VFP stands for “vector”




Tuesday, March 3, 2009
Floating Point
              •     The VFP stands for “vector”

              •     Work on up to four 32-bit
            ...
Floating Point
              •     The VFP stands for “vector”

              •     Work on up to four 32-bit
            ...
Floating Point
              •     The VFP stands for “vector”

              •     Work on up to four 32-bit
            ...
Memory




Tuesday, March 3, 2009
Memory
            • 128 MB RAM




Tuesday, March 3, 2009
Memory
            • 128 MB RAM
            • 11 MB for video




Tuesday, March 3, 2009
Memory
            • 128 MB RAM
            • 11 MB for video
            • System can use up to half of
                 ...
Memory
            • 128 MB RAM
            • 11 MB for video
            • System can use up to half of
                 ...
Graphics




Tuesday, March 3, 2009
Graphics
                    • 320x240 resolution




Tuesday, March 3, 2009
Graphics
                    • 320x240 resolution
                    • OpenGL ES 1.1 API + a few
                        ...
Graphics
                    • 320x240 resolution
                    • OpenGL ES 1.1 API + a few
                        ...
Graphics Hardware




Tuesday, March 3, 2009
Graphics Hardware
                    •    PowerVR MBX Lite:
                         Texturing and
                      ...
Graphics Hardware
                    •    PowerVR MBX Lite:
                         Texturing and
                      ...
Graphics Hardware
                    •    PowerVR MBX Lite:
                         Texturing and
                      ...
Graphics Hardware
                    •    PowerVR MBX Lite:
                         Texturing and
                      ...
Graphics Hardware




Tuesday, March 3, 2009
Graphics Hardware
                    •    Triangles per second:
                         500K/sec (16K polys per
        ...
Graphics Hardware
                    •    Triangles per second:
                         500K/sec (16K polys per
        ...
OpenGL ES Extensions




Tuesday, March 3, 2009
OpenGL ES Extensions
                    •    Frame buffer objects




Tuesday, March 3, 2009
OpenGL ES Extensions
                    •    Frame buffer objects

                    •    Memory mapped vertex
        ...
OpenGL ES Extensions
                    •    Frame buffer objects

                    •    Memory mapped vertex
        ...
OpenGL ES Extensions
                    •    Frame buffer objects

                    •    Memory mapped vertex
        ...
OpenGL ES Extensions
                    •    Frame buffer objects   1
                                                #de...
Texture Combiners




Tuesday, March 3, 2009
Texture Combiners
                •        Two texture units




Tuesday, March 3, 2009
Texture Combiners
                •        Two texture units

                •        Multi-texturing




Tuesday, March ...
Texture Combiners
                •        Two texture units

                •        Multi-texturing

                • ...
Texture Combiners
                •        Two texture units

                •        Multi-texturing

                • ...
OpenGL And UIKit




Tuesday, March 3, 2009
OpenGL And UIKit
                    • They mix, but not perfectly




Tuesday, March 3, 2009
OpenGL And UIKit
                    • They mix, but not perfectly
                    • UIKit on top of OpenGL can
      ...
OpenGL And UIKit
                    • They mix, but not perfectly
                    • UIKit on top of OpenGL can
      ...
OpenGL And UIKit
                    • They mix, but not perfectly
                    • UIKit on top of OpenGL can
      ...
OpenGL And UIKit
                    • They mix, but not perfectly
                    • UIKit on top of OpenGL can
      ...
Audio




Tuesday, March 3, 2009
Audio
                    • Several APIs: OpenAL, Audio Sessions, or
                         AVAudioPlayer (2.2 SDK)




...
Audio
                    • Several APIs: OpenAL, Audio Sessions, or
                         AVAudioPlayer (2.2 SDK)
    ...
Comparison




Tuesday, March 3, 2009
Comparison




Tuesday, March 3, 2009
Comparison




Tuesday, March 3, 2009
Comparison




Tuesday, March 3, 2009
Why We                                iPhone
                                                                      PSN
   ...
Tuesday, March 3, 2009
Part II: Developing
                               Games




Tuesday, March 3, 2009
Asset Pipeline




Tuesday, March 3, 2009
Asset Pipeline
                    •    Huge deal in large teams




Tuesday, March 3, 2009
Asset Pipeline
                    •    Huge deal in large teams

                    •    Not as much of a big
          ...
Asset Pipeline
                    •    Huge deal in large teams

                    •    Not as much of a big
          ...
Asset Pipeline




Tuesday, March 3, 2009
Asset Pipeline
                    • If you have some dedicated artists, or
                         especially contractor...
Asset Pipeline
                    • If you have some dedicated artists, or
                         especially contractor...
Baking resources




Tuesday, March 3, 2009
Baking resources
              • You want to bake
                         resources to their final
                       ...
Baking resources
              • You want to bake
                         resources to their final
                       ...
Baking resources
              • You want to bake
                         resources to their final
                       ...
Baking resources
              • You want to bake
                         resources to their final
                       ...
Assets




Tuesday, March 3, 2009
Assets
                    • iPhone games have much smaller asset sizes
                         than current PC/console g...
Assets
                    • iPhone games have much smaller asset sizes
                         than current PC/console g...
Assets
                    • iPhone games have much smaller asset sizes
                         than current PC/console g...
Data-Driven Games




Tuesday, March 3, 2009
Data-Driven Games
              • AAA games with huge teams
                     are almost fully data driven.




Tuesday...
Data-Driven Games
              • AAA games with huge teams
                     are almost fully data driven.
           ...
Data-Driven Games
              • AAA games with huge teams
                     are almost fully data driven.
           ...
Tuesday, March 3, 2009
Data-Driven Games




Tuesday, March 3, 2009
Data-Driven Games
                    • With small iPhone games, not so much.




Tuesday, March 3, 2009
Data-Driven Games
                    • With small iPhone games, not so much.
                    • Fast build times, so c...
Data-Driven Games
                    • With small iPhone games, not so much.
                    • Fast build times, so c...
Tuesday, March 3, 2009
Tuesday, March 3, 2009
More Than
                         Programming




Tuesday, March 3, 2009
More Than
                                 Programming
                    •    Programming is only part of
              ...
More Than
                                  Programming
                    •    Programming is only part of
             ...
More Than
                                  Programming
                    •    Programming is only part of
             ...
Content Creation




Tuesday, March 3, 2009
Content Creation
                    • Most projects need multiple people for
                         content creation: U...
Content Creation
                    • Most projects need multiple people for
                         content creation: U...
Tuesday, March 3, 2009
PR




Tuesday, March 3, 2009
PR
                 •       Creating a great app is half the
                         battle.




Tuesday, March 3, 2009
PR
                 •       Creating a great app is half the
                         battle.

                 •       PR...
PR
                 •       Creating a great app is half the
                         battle.

                 •       PR...
PR
                 •       Creating a great app is half the
                         battle.

                 •       PR...
PR
                 •       Creating a great app is half the
                         battle.

                 •       PR...
Part III: The Future




Tuesday, March 3, 2009
Tuesday, March 3, 2009
Tuesday, March 3, 2009
Tuesday, March 3, 2009
Tuesday, March 3, 2009
Tuesday, March 3, 2009
• The big guys are coming to play.




Tuesday, March 3, 2009
• The big guys are coming to play.
           • They’ll be able to throw many more resources and
                   make a...
Tuesday, March 3, 2009
• Rumours of a premium App
                         Store area.




Tuesday, March 3, 2009
• Rumours of a premium App
                         Store area.

               • Big companies + big games
              ...
• Rumours of a premium App
                         Store area.

               • Big companies + big games
              ...
Tuesday, March 3, 2009
15+ million iPhones and growing


Tuesday, March 3, 2009
Tuesday, March 3, 2009
Tuesday, March 3, 2009
Thank you!

Tuesday, March 3, 2009
Questions?


                              Noel Llopis
                         noel@snappytouch.com
                     ...
Questions?
                         Slides will be available from my blog Games
                         from Within (http...
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Becoming Indie

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Noel Llopis - Becoming Indie. 360|iDev san Jose '09

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Transcript of "Becoming Indie"

  1. 1. Becoming Indie A Professional Game Developer Change To The iPhone Noel Llopis Snappy Touch http://snappytouch.com Tuesday, March 3, 2009
  2. 2. Tuesday, March 3, 2009
  3. 3. Tuesday, March 3, 2009
  4. 4. Tuesday, March 3, 2009
  5. 5. Team Sizes 300 225 150 75 0 1998 2000 2002 2004 2006 2008 Programmers Developers Tuesday, March 3, 2009
  6. 6. Tuesday, March 3, 2009
  7. 7. Tuesday, March 3, 2009
  8. 8. Part I: What’s Inside? Tuesday, March 3, 2009
  9. 9. Hardware Specs Tuesday, March 3, 2009
  10. 10. Hardware Specs • CPU: 32-bit RISC ARM Tuesday, March 3, 2009
  11. 11. Hardware Specs • CPU: 32-bit RISC ARM • Memory: 128 MB RAM Tuesday, March 3, 2009
  12. 12. Hardware Specs • CPU: 32-bit RISC ARM • Memory: 128 MB RAM • Graphics: PowerVR MBX Lite Tuesday, March 3, 2009
  13. 13. Hardware Specs • CPU: 32-bit RISC ARM • Memory: 128 MB RAM • Graphics: PowerVR MBX Lite • Extra features: Multi-touch screen, GPS, camera, accelerometer, WiFi, microphone. Tuesday, March 3, 2009
  14. 14. Development Tools Tuesday, March 3, 2009
  15. 15. Development Tools • XCode. Great IDE Tuesday, March 3, 2009
  16. 16. Development Tools • XCode. Great IDE • Familiar tools: gcc, gdb Tuesday, March 3, 2009
  17. 17. Development Tools • XCode. Great IDE • Familiar tools: gcc, gdb • Great performance and analysis tools: Instruments Tuesday, March 3, 2009
  18. 18. Programming Language Most iPhone-related stuff in Objective C Tuesday, March 3, 2009
  19. 19. Programming Language Most iPhone-related stuff in Objective C ... but you can write all C and C++ you want! Tuesday, March 3, 2009
  20. 20. Programming language You can even write assembly if you want! void MyFunction() { // do some stuff int value = 57; asm volatile ( quot;mov %0, %0, ror #1quot; : quot;=rquot; (value) : quot;0quot; (value) ); } Tuesday, March 3, 2009
  21. 21. Unit Testing Tuesday, March 3, 2009
  22. 22. Unit Testing • Any C/C++ unit-testing framework Tuesday, March 3, 2009
  23. 23. Unit Testing • Any C/C++ unit-testing framework • Biased towards UnitTest++ of course (http://unittest-cpp.sourceforge.net/) Tuesday, March 3, 2009
  24. 24. Unit Testing • Any C/C++ unit-testing framework • Biased towards UnitTest++ of course (http://unittest-cpp.sourceforge.net/) • How to get it to run as a postbuild step? Tuesday, March 3, 2009
  25. 25. Unit Testing • Any C/C++ unit-testing framework • Biased towards UnitTest++ of course (http://unittest-cpp.sourceforge.net/) • How to get it to run as a postbuild step? • Google toolbox for Mac (http:// code.google.com/p/google-toolbox-for-mac/ wiki/iPhoneUnitTesting) Tuesday, March 3, 2009
  26. 26. Unit Testing Tuesday, March 3, 2009
  27. 27. Unit Testing • Run script as part of build process. Tuesday, March 3, 2009
  28. 28. Unit Testing • Run script as part of build process. • Build and you’re done. Tuesday, March 3, 2009
  29. 29. Unit Testing • Run script as part of build process. • Build and you’re done. • Super fast in simulator. Tuesday, March 3, 2009
  30. 30. Unit Testing Tuesday, March 3, 2009
  31. 31. Unit Testing • Also frameworks for Objective C: OCUnit, SenTestingKit Tuesday, March 3, 2009
  32. 32. Unit Testing • Also frameworks for Objective C: OCUnit, SenTestingKit • I haven’t used them yet Tuesday, March 3, 2009
  33. 33. Unit Testing • Also frameworks for Objective C: OCUnit, SenTestingKit • I haven’t used them yet • Some people modified UnitTest++ to work with Objective C Tuesday, March 3, 2009
  34. 34. Unit Testing • Also frameworks for Objective C: OCUnit, SenTestingKit • I haven’t used them yet • Some people modified UnitTest++ to work with Objective C • Also mock frameworks: OCMock Tuesday, March 3, 2009
  35. 35. Build Servers Tuesday, March 3, 2009
  36. 36. Build Servers • Continuous integration was a key practice in large teams. Tuesday, March 3, 2009
  37. 37. Build Servers • Continuous integration was a key practice in large teams. • Even with a one or two-man team it was extremely useful. Tuesday, March 3, 2009
  38. 38. Build Servers • Continuous integration was a key practice in large teams. • Even with a one or two-man team it was extremely useful. • CruiseControl or Hudson Tuesday, March 3, 2009
  39. 39. CPU Tuesday, March 3, 2009
  40. 40. CPU • CPU: 32-bit RISC ARM Tuesday, March 3, 2009
  41. 41. CPU • CPU: 32-bit RISC ARM • iPhone @ 412MHz Tuesday, March 3, 2009
  42. 42. CPU • CPU: 32-bit RISC ARM • iPhone @ 412MHz • iPod Touch @ 535MHz Tuesday, March 3, 2009
  43. 43. CPU • CPU: 32-bit RISC ARM • iPhone @ 412MHz • iPod Touch @ 535MHz • Can go as high as 620MHz Tuesday, March 3, 2009
  44. 44. Floating Point Tuesday, March 3, 2009
  45. 45. Floating Point • The main CPU has no floating point support. Tuesday, March 3, 2009
  46. 46. Floating Point • The main CPU has no floating point support. • Compiled C/C++/OC code uses the vector floating point unit for any floating point operations. Tuesday, March 3, 2009
  47. 47. Thumb Mode Tuesday, March 3, 2009
  48. 48. Thumb Mode • CPU has a special thumb mode. Tuesday, March 3, 2009
  49. 49. Thumb Mode • CPU has a special thumb mode. • Less memory, maybe better performance. Tuesday, March 3, 2009
  50. 50. Thumb Mode • CPU has a special thumb mode. • Less memory, maybe better performance. • No floating point support. Tuesday, March 3, 2009
  51. 51. Thumb Mode • CPU has a special thumb mode. • Less memory, maybe better performance. • No floating point support. • It’s on by default! Tuesday, March 3, 2009
  52. 52. Thumb Mode • CPU has a special thumb mode. • Less memory, maybe better performance. • No floating point support. • It’s on by default! • Potentially HUGE wins turning it off. Tuesday, March 3, 2009
  53. 53. Thumb Mode • CPU has a special thumb mode. • Less memory, maybe better performance. • No floating point support. • It’s on by default! • Potentially HUGE wins turning it off. Tuesday, March 3, 2009
  54. 54. Floating Point Tuesday, March 3, 2009
  55. 55. Floating Point • The VFP stands for “vector” Tuesday, March 3, 2009
  56. 56. Floating Point • The VFP stands for “vector” • Work on up to four 32-bit floating point numbers at once. Tuesday, March 3, 2009
  57. 57. Floating Point • The VFP stands for “vector” • Work on up to four 32-bit floating point numbers at once. • The compiler won’t help you though. Tuesday, March 3, 2009
  58. 58. Floating Point • The VFP stands for “vector” • Work on up to four 32-bit floating point numbers at once. • The compiler won’t help you though. • See the vfpmath library in Google Code Tuesday, March 3, 2009
  59. 59. Memory Tuesday, March 3, 2009
  60. 60. Memory • 128 MB RAM Tuesday, March 3, 2009
  61. 61. Memory • 128 MB RAM • 11 MB for video Tuesday, March 3, 2009
  62. 62. Memory • 128 MB RAM • 11 MB for video • System can use up to half of that. Tuesday, March 3, 2009
  63. 63. Memory • 128 MB RAM • 11 MB for video • System can use up to half of that. Video 11 OS 64 Your app 53 Tuesday, March 3, 2009
  64. 64. Graphics Tuesday, March 3, 2009
  65. 65. Graphics • 320x240 resolution Tuesday, March 3, 2009
  66. 66. Graphics • 320x240 resolution • OpenGL ES 1.1 API + a few extensions Tuesday, March 3, 2009
  67. 67. Graphics • 320x240 resolution • OpenGL ES 1.1 API + a few extensions • OpenGL great for 3D but also 2D games with need for performance. Tuesday, March 3, 2009
  68. 68. Graphics Hardware Tuesday, March 3, 2009
  69. 69. Graphics Hardware • PowerVR MBX Lite: Texturing and rasterization Tuesday, March 3, 2009
  70. 70. Graphics Hardware • PowerVR MBX Lite: Texturing and rasterization • PowerVR VGP Lite: Vertex processing. Tuesday, March 3, 2009
  71. 71. Graphics Hardware • PowerVR MBX Lite: Texturing and rasterization • PowerVR VGP Lite: Vertex processing. • No shaders! Tuesday, March 3, 2009
  72. 72. Graphics Hardware • PowerVR MBX Lite: Texturing and rasterization • PowerVR VGP Lite: Vertex processing. • No shaders! • Tile-based Tuesday, March 3, 2009
  73. 73. Graphics Hardware Tuesday, March 3, 2009
  74. 74. Graphics Hardware • Triangles per second: 500K/sec (16K polys per frame at 30fps) Tuesday, March 3, 2009
  75. 75. Graphics Hardware • Triangles per second: 500K/sec (16K polys per frame at 30fps) • Fill rate: 25 million pixel per second (5.4 screen redraws per frame at 30fps) Tuesday, March 3, 2009
  76. 76. OpenGL ES Extensions Tuesday, March 3, 2009
  77. 77. OpenGL ES Extensions • Frame buffer objects Tuesday, March 3, 2009
  78. 78. OpenGL ES Extensions • Frame buffer objects • Memory mapped vertex buffers Tuesday, March 3, 2009
  79. 79. OpenGL ES Extensions • Frame buffer objects • Memory mapped vertex buffers • Point sprites Tuesday, March 3, 2009
  80. 80. OpenGL ES Extensions • Frame buffer objects • Memory mapped vertex buffers • Point sprites • PVRTC texture format Tuesday, March 3, 2009
  81. 81. OpenGL ES Extensions • Frame buffer objects 1 #define GL_EXT_texture_filter_anisotropic 1 #define GL_EXT_texture_lod_bias #define GL_IMG_read_format 1 • 1 #define GL_IMG_texture_compression_pvrtc Memory mapped vertex 1 #define GL_IMG_texture_format_BGRA8888 buffers 1 #define GL_OES_blend_subtract 1 #define GL_OES_depth24 #define GL_OES_framebuffer_object 1 • Point sprites 1 #define GL_OES_mapbuffer 1 #define GL_OES_rgb8_rgba8 1 #define GL_OES_texture_mirrored_repeat • PVRTC texture format Tuesday, March 3, 2009
  82. 82. Texture Combiners Tuesday, March 3, 2009
  83. 83. Texture Combiners • Two texture units Tuesday, March 3, 2009
  84. 84. Texture Combiners • Two texture units • Multi-texturing Tuesday, March 3, 2009
  85. 85. Texture Combiners • Two texture units • Multi-texturing • Per-pixel lighting Tuesday, March 3, 2009
  86. 86. Texture Combiners • Two texture units • Multi-texturing • Per-pixel lighting • Many interesting effects Tuesday, March 3, 2009
  87. 87. OpenGL And UIKit Tuesday, March 3, 2009
  88. 88. OpenGL And UIKit • They mix, but not perfectly Tuesday, March 3, 2009
  89. 89. OpenGL And UIKit • They mix, but not perfectly • UIKit on top of OpenGL can cause performance issues Tuesday, March 3, 2009
  90. 90. OpenGL And UIKit • They mix, but not perfectly • UIKit on top of OpenGL can cause performance issues • Can have OpenGL views in a regular app Tuesday, March 3, 2009
  91. 91. OpenGL And UIKit • They mix, but not perfectly • UIKit on top of OpenGL can cause performance issues • Can have OpenGL views in a regular app • Multiple OpenGL views possible too. Tuesday, March 3, 2009
  92. 92. OpenGL And UIKit • They mix, but not perfectly • UIKit on top of OpenGL can cause performance issues • Can have OpenGL views in a regular app • Multiple OpenGL views possible too. Tuesday, March 3, 2009
  93. 93. Audio Tuesday, March 3, 2009
  94. 94. Audio • Several APIs: OpenAL, Audio Sessions, or AVAudioPlayer (2.2 SDK) Tuesday, March 3, 2009
  95. 95. Audio • Several APIs: OpenAL, Audio Sessions, or AVAudioPlayer (2.2 SDK) • Custom music is huge. Let people play their tunes. Tuesday, March 3, 2009
  96. 96. Comparison Tuesday, March 3, 2009
  97. 97. Comparison Tuesday, March 3, 2009
  98. 98. Comparison Tuesday, March 3, 2009
  99. 99. Comparison Tuesday, March 3, 2009
  100. 100. Why We iPhone PSN Flash PC Consoles Phones iPhone XBLA Short timeframes x ? x x Small budgets x ? x x Unified platform x x x x Powerful hardware ? x x x Great tools x x x x x Large audience x x x x x Easy payments x x x Direct access to users x x x Development access x x x Tuesday, March 3, 2009
  101. 101. Tuesday, March 3, 2009
  102. 102. Part II: Developing Games Tuesday, March 3, 2009
  103. 103. Asset Pipeline Tuesday, March 3, 2009
  104. 104. Asset Pipeline • Huge deal in large teams Tuesday, March 3, 2009
  105. 105. Asset Pipeline • Huge deal in large teams • Not as much of a big deal for a single developer (or small team) Tuesday, March 3, 2009
  106. 106. Asset Pipeline • Huge deal in large teams • Not as much of a big deal for a single developer (or small team) • Put whatever assets in XCode and let it bundle it with the rest of the app. Tuesday, March 3, 2009
  107. 107. Asset Pipeline Tuesday, March 3, 2009
  108. 108. Asset Pipeline • If you have some dedicated artists, or especially contractors, they need to run XCode to see new content. Tuesday, March 3, 2009
  109. 109. Asset Pipeline • If you have some dedicated artists, or especially contractors, they need to run XCode to see new content. • Set up a small web server locally (simple python script) and have the app try to load from there first. Tuesday, March 3, 2009
  110. 110. Baking resources Tuesday, March 3, 2009
  111. 111. Baking resources • You want to bake resources to their final format for fast load times. Tuesday, March 3, 2009
  112. 112. Baking resources • You want to bake resources to their final format for fast load times. • Textures: texturetool Tuesday, March 3, 2009
  113. 113. Baking resources • You want to bake resources to their final format for fast load times. • Textures: texturetool • Sound: afconvert Tuesday, March 3, 2009
  114. 114. Baking resources • You want to bake resources to their final format for fast load times. • Textures: texturetool • Sound: afconvert • 3D models:You’re on your own Tuesday, March 3, 2009
  115. 115. Assets Tuesday, March 3, 2009
  116. 116. Assets • iPhone games have much smaller asset sizes than current PC/console games. Tuesday, March 3, 2009
  117. 117. Assets • iPhone games have much smaller asset sizes than current PC/console games. • Most iPhone games are under 30MB. DVD- based games fill up all 8GB. Tuesday, March 3, 2009
  118. 118. Assets • iPhone games have much smaller asset sizes than current PC/console games. • Most iPhone games are under 30MB. DVD- based games fill up all 8GB. • Source assets probably add up to 200-300MB. Makes asset management and version control a lot simpler. Tuesday, March 3, 2009
  119. 119. Data-Driven Games Tuesday, March 3, 2009
  120. 120. Data-Driven Games • AAA games with huge teams are almost fully data driven. Tuesday, March 3, 2009
  121. 121. Data-Driven Games • AAA games with huge teams are almost fully data driven. • HUGE amount of overhead in terms of performance, work, and complexity! Tuesday, March 3, 2009
  122. 122. Data-Driven Games • AAA games with huge teams are almost fully data driven. • HUGE amount of overhead in terms of performance, work, and complexity! • Makes sense with 30 programmers and 150 content creators. Tuesday, March 3, 2009
  123. 123. Tuesday, March 3, 2009
  124. 124. Data-Driven Games Tuesday, March 3, 2009
  125. 125. Data-Driven Games • With small iPhone games, not so much. Tuesday, March 3, 2009
  126. 126. Data-Driven Games • With small iPhone games, not so much. • Fast build times, so changing data is easy. Tuesday, March 3, 2009
  127. 127. Data-Driven Games • With small iPhone games, not so much. • Fast build times, so changing data is easy. • Expose assets, simple variables, level layout. Tuesday, March 3, 2009
  128. 128. Tuesday, March 3, 2009
  129. 129. Tuesday, March 3, 2009
  130. 130. More Than Programming Tuesday, March 3, 2009
  131. 131. More Than Programming • Programming is only part of it.You wear many hats! Tuesday, March 3, 2009
  132. 132. More Than Programming • Programming is only part of it.You wear many hats! • Designer, of course but also... Tuesday, March 3, 2009
  133. 133. More Than Programming • Programming is only part of it.You wear many hats! • Designer, of course but also... • Public relations, producer, testing coordinator, contractor manager, content creator, web developer, video editor, etc, etc. Tuesday, March 3, 2009
  134. 134. Content Creation Tuesday, March 3, 2009
  135. 135. Content Creation • Most projects need multiple people for content creation: UI elements, textures, models, animations, audio. Tuesday, March 3, 2009
  136. 136. Content Creation • Most projects need multiple people for content creation: UI elements, textures, models, animations, audio. • Contracting works well for some of the content. Tuesday, March 3, 2009
  137. 137. Tuesday, March 3, 2009
  138. 138. PR Tuesday, March 3, 2009
  139. 139. PR • Creating a great app is half the battle. Tuesday, March 3, 2009
  140. 140. PR • Creating a great app is half the battle. • PR is the other half. Tuesday, March 3, 2009
  141. 141. PR • Creating a great app is half the battle. • PR is the other half. • Extremely time consuming and hard to do effectively. Tuesday, March 3, 2009
  142. 142. PR • Creating a great app is half the battle. • PR is the other half. • Extremely time consuming and hard to do effectively. • Build grass-roots support. Add viral components to your app. Tuesday, March 3, 2009
  143. 143. PR • Creating a great app is half the battle. • PR is the other half. • Extremely time consuming and hard to do effectively. • Build grass-roots support. Add viral components to your app. • Good reason to use a publisher. Tuesday, March 3, 2009
  144. 144. Part III: The Future Tuesday, March 3, 2009
  145. 145. Tuesday, March 3, 2009
  146. 146. Tuesday, March 3, 2009
  147. 147. Tuesday, March 3, 2009
  148. 148. Tuesday, March 3, 2009
  149. 149. Tuesday, March 3, 2009
  150. 150. • The big guys are coming to play. Tuesday, March 3, 2009
  151. 151. • The big guys are coming to play. • They’ll be able to throw many more resources and make a difference. Tuesday, March 3, 2009
  152. 152. Tuesday, March 3, 2009
  153. 153. • Rumours of a premium App Store area. Tuesday, March 3, 2009
  154. 154. • Rumours of a premium App Store area. • Big companies + big games = Bigger price tags Tuesday, March 3, 2009
  155. 155. • Rumours of a premium App Store area. • Big companies + big games = Bigger price tags • What will it mean for us indies? Tuesday, March 3, 2009
  156. 156. Tuesday, March 3, 2009
  157. 157. 15+ million iPhones and growing Tuesday, March 3, 2009
  158. 158. Tuesday, March 3, 2009
  159. 159. Tuesday, March 3, 2009
  160. 160. Thank you! Tuesday, March 3, 2009
  161. 161. Questions? Noel Llopis noel@snappytouch.com Snappy Touch Tuesday, March 3, 2009
  162. 162. Questions? Slides will be available from my blog Games from Within (http://gamesfromwithin.com) Noel Llopis noel@snappytouch.com Snappy Touch Tuesday, March 3, 2009
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