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Tcea 2014 video game design software

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Presented at TCEA 2014 conference. Software FREE to schools. Free textbook preview copies.

Presented at TCEA 2014 conference. Software FREE to schools. Free textbook preview copies.

Published in: Education, Technology, Design

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    • 1. Thursday, Feb 06, 2014 @ 11:30 in room 8-A TCEA 2014 Convention & Exposition February 3 - 7, 2014 | Austin, Texas | Austin Convention Center Video Game Design with FREE Software D. Michael Ploor, MBA National Board Certified Teacher Hillsborough County, Florida
    • 2. Who is this Character?
    • 3. Character Elements
    • 4. Build a game in less than 5 minutes
    • 5. www.clickteam.com
    • 6. Math Other STEM Elective Digital Design Color, Contrast, Elements of Art, Principles of Design Social Science Environmental Design, Cultural Symbolism and Semiotics Geometry, Trigonometry, Probability, Fractions and Graphing English Platform Game Design Character development, symbolism, storyboards Science Gravity, Force, Friction, Ph ysics and Ballistics
    • 7. STEM Career Academy of Computer Game Design Texas Standards and TEKS Industry Certification Year Video Game Courses Grade 9 Game Programming and Design 126.38 Microsoft Office Specialist Word, PowerPoint, Excel Grade 10 Web Game Development or Digital Art & Animation 126.48 or 126.42 Adobe Certified Associate Flash, Dreamweaver, Photoshop Grade 11 3-D Modeling & Animation 126.43 Autodesk Certified User for 3DS Max or Maya Grade 12 Mobile App Development AP Computer Science A or AP Comp Science Principles (2017) 126.39 126.32 MTA Mobile App Developer MTA Game Developer College Credit for AP Exam credit awarded varies by college
    • 8. www.g-w.com Click [Products] Select Video Game Design Choose Video Game Design Foundations
    • 9. Game Programming and Design 126.38 – Texas Adopted Textbook Free Textbook Request Meets 100% of the TEKS TEKS correlation documents www.g-w.com/video-game-design
    • 10. TEKS by Page Number
    • 11. Other Applications and NEW Products 2 Year Video Game Design Composition Hands-on learning in each game design item Semester Introduction to Video Game Design Freeware used to design and program games 15 or 20 day Integration Introduction to Video Game Design One game build 45 day Integration Introduction to Video Game Design 4 game projects and Capstone build
    • 12. Integrating Office Technology •PowerPoint Games (Quiz show and Maze) •Microsoft Word Asset construction (2D and 3D; Design Documents) •Microsoft Excel Games (Crossword ,Tic-Tac-Toe, Battleship) •Microsoft Paint or Open Office Draw •Microsoft Clip Art •Microsoft Sound Editor or Audacity •Create Presentations, Brochures, Letters, Charts using Office products for marketing
    • 13. Activity 3-4:Physical Dexterity Puzzle Objective: Students will be able to construct a simple puzzle game. Students will demonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game. Situation: The Really, Really Cool Game Company needs to create a few puzzle games to teach users how to correctly use a stylus (digital pen) on a handheld organizer. Your team will create a prototype sample puzzle to test the concept of a hand-eye coordination training game. Each team member will create a different maze concept.
    • 14. Click START to begin. Follow the maze to get the cheese. Avoid touching the red or the cats.
    • 15. Please Try Again
    • 16. Winner !
    • 17. More Examples Battleship Array Programming Vector Drawing
    • 18. Crop coin image to edge. Change line color to match coin. Rotate to 3D.
    • 19. The Games Factory 2 Multi-Media Fusion 2 •FREE to schools •Object oriented programming •Foundation for Visual Basic or C++ •Simple interface •Builds as an executable file •Builds to iPhone, iPad and android devices •www.clickteam.com
    • 20. Animation Basics • • • • Pivot Software Free download Active animation student example 1 3D Animation with Blender
    • 21. Pivot Perspective Student Project
    • 22. Blender •Freeware •New User Interface •3D modeling and animation •Built in Game Engine •Python scripting language available •www.blender.org
    • 23. 3D Graphics Rendering and Animation
    • 24. 3D Graphics with Lip Sync
    • 25. Engine 001 •Visual programming modules •Easy to use •Rapid design •RPG •Action Games •Artificial Intelligence
    • 26. Visual Basic Programming •Freeware •Easy to learn and use •Use – Visual Pinball – to create game quickly
    • 27. Use to recruit students
    • 28. Download and Play games from your school’s website
    • 29. Insanity • Insanity: doing the same thing over and over again and expecting different results. Read more: http://www.brainyquote.com/quotes/quotes /a/alberteins133991.html#ixzz1KgH3jq4T •Do not dumb down. •Make the learning process simpler and more effective •Reverse engineer from desired outcome •Scaffold learning to achieve objectives
    • 30. Are we making students dependent? Are we teaching the test? Can students perform at a workforce ready level? Challenge students Do not make them dependent on your help! Prepare them as life long learners How do we do this?????
    • 31. Integrated STEM
    • 32. BEST Practices Daily Bellwork to give students daily reading review and application of concepts/terms
    • 33. Integrated Reading Strategies Anticipation Guides to give Purpose for Reading Think About It Activities to apply reading
    • 34. Pre-Test and Post-Test Mobile Device or Online
    • 35. CTSO Event Prep and Portfolio Building
    • 36. Scaffolded Learning and Directions
    • 37. Integrated Cooperative Strategies Directions Understanding Structure Team Roles
    • 38. Learning Objective Defined
    • 39. Educational Objectives with “Real World” Situations Free Help Card Real Job Roles
    • 40. Eliminate IDK.
    • 41. Learning Enhanced with “Error Inclusion” Directions Unlike other curriculum, I find value in errors. Without putting errors in the directions, students never learn how to problem solve for the solutions. That is why common errors are left in place, tested and then explained how to fix. Next time the students encounters a similar error, they will have tools to fix the problem and not rely on you to help.
    • 42. 4G Flipped Classroom 4G is a new educational model to provide project based learning models into frequent use. Develops work place ready skills •Goal •Gather •Go •Glory
    • 43. 4G Flipped Classroom Goal • Objectives • End Product • What you are expected to be able to do. • Were will students be when finished
    • 44. 4G Flipped Classroom Gather • Required materials • Skills • Knowledge • Training (reading, modeling, guided practice, etc.)
    • 45. 4G Flipped Classroom Go • Get to work • Creating the end product • Manage and support the process – not the people. (independent practice, team project, application and synthesis level activity)
    • 46. 4G Flipped Classroom Glory • Assessment • Presentation • Certification (celebrate success, track success, establish self assessment skills, inspire to outperform, etc.)
    • 47. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more Goal
    • 48. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible Goal
    • 49. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change Goal
    • 50. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates Goal
    • 51. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE (Inspire vs Require) a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories Goal
    • 52. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories 6. Reward a. Hat Day b. Mancakes!!! c. Sundaes d. Administration Support Goal
    • 53. Successfully Motivating Classroom Audience Make it FUN Teach Content – CORE Guides Integrate Student Interest Build from one success to another Animations Character Development Drawing Games Creating - - not just doing! Let the Bears forage on their own! Student becomes unteachable - independent
    • 54. Build a game in less than 5 minutes
    • 55. www.g-w.com/video-game-design

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