Tcea 2014 Video Game Design for New TEKS

1,734 views
1,576 views

Published on

Presented by at TCEA 2014 conference. Details why video game design classes are important, simple software tools, integrated industry certifications and flipped classroom model.

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
1,734
On SlideShare
0
From Embeds
0
Number of Embeds
5
Actions
Shares
0
Downloads
9
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Thank you for allowing me the time
  • Thank you for allowing me the time
  • Tcea 2014 Video Game Design for New TEKS

    1. 1. Tuesday, Feb 04, 2014 @ 8:00 in room 11AB TCEA 2014 Convention & Exposition February 3 - 7, 2014 | Austin, Texas | Austin Convention Center Video Game Design for New TEKS D. Michael Ploor, MBA National Board Certified Teacher Hillsborough County, Florida
    2. 2. Who is this Character?
    3. 3. Character Elements
    4. 4. Why Change? Insanity: doing the same thing over and over again and expecting different results. Attributed to: Albert Einstein
    5. 5. CHANGE – Teacher response New Challenges – job security – new training  Teacher Responsibility – observations – documentation – student apathy  Budget Cuts – doing more with less – pay cuts and freezes – class size (2 min/student)  Digital Supplies – online textbooks 
    6. 6. CHANGE – Industry response New Standards – focus on innovation (i3 Grant) – STEM – career academies (reverse engineering employment)  Student Performance – standardized tests – industry certifications – AP Exams  Student technology – Public speaking – wireless devices – social networking – digital learners 
    7. 7. http://techland.time.com/2013/12/09/president-obama-celebrities-come-out-to-promote-computer-
    8. 8. st 21 Inspire Learning Century Engage students in activities that teach.  Embed core subjects into these activities.  Let them invent.  Let them create.  Let them compete. 
    9. 9. 2010-2011 NLC TOPICS FUTURE BUSINESS LEADERS OF AMERICA 2011 NLC Orlando COMPUTER GAME & SIMULATION PROGRAMMING You will develop an entertaining simulation/game that will show traveling by highway starting in Chicago, Illinois to the FBLA 2011 National Leadership Conference in Orlando, Florida. Along the way, billboards will display multiple choice questions related to financial literacy. The player must choose the correct lane with the right answer to get more fuel for the trip. http://www.fbla-pbl.org/web/page/589/sectionid/587/pagelevel/2/fbla.asp
    10. 10. Video Game Design Participants (three teams per state) develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. The game should have high artistic, educational, and social value. A working, interactive game will be submitted on a DVD for evaluation. Electronic Gaming Participants [one team (of at least two participants) per chapter, one entry per team] develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. A working, interactive game is submitted for evaluation. http://www.tsaweb.org/Competitions
    11. 11. 3-D Visualization and Animation The world of 3D is rapidly expanding, and career opportunities exist in a wide range of fields – including architecture, games, product and industrial design, civil engineering, and film and television animation. This contest allows students to step into a real world 3D production environment where creative output must be accomplished within specific timeframes, resources and design constraints. This is a two-person team event and includes a preliminary written exam. Contestants must produce high quality images and an animated short subject using 3D computerized images. Students are evaluated on their technical knowledge, production skills and creative abilities – including visual development and storyboarding. They will also have the opportunity to interface with and get feedback from high-profile judges with successful careers in 3D visualization and animation. http://skillsusa.org/compete/contests.shtml
    12. 12. http://www.stemchallenge.org/Default.aspx
    13. 13. Math, Science, Social Science, Language Arts, and Reading are in the Core classes.
    14. 14. Electives and CTE grow from the core and provide the rich, sweet and flavored application of the core.
    15. 15. Employers do not even see the core. They want to take a bite out of the education that is flavored with experience and application.
    16. 16. We spend 80% of our time feeding our students the core when employers just want the fruit.
    17. 17. Math Other STEM Elective Digital Design Color, Contrast, Elements of Art, Principles of Design Social Science Environmental Design, Cultural Symbolism and Semiotics Geometry, Trigonometry, Probability, Fractions and Graphing English Platform Game Design Character development, symbolism, storyboards Science Gravity, Force, Friction, Physics and Ballistics
    18. 18. STEM Career Academy of Computer Game Design Texas Standards and TEKS Industry Certification Year Video Game Courses Grade 9 Game Programming and Design 126.38 Microsoft Office Specialist Word, PowerPoint, Excel Grade 10 Web Game Development or Digital Art & Animation 126.48 or 126.42 Adobe Certified Associate Flash, Dreamweaver, Photoshop Grade 11 3-D Modeling & Animation 126.43 Autodesk Certified User for 3DS Max or Maya Grade 12 Mobile App Development AP Computer Science A or AP Comp Science Principles (2017) 126.39 126.32 MTA Mobile App Developer MTA Game Developer College Credit for AP Exam credit awarded varies by college
    19. 19. www.g-w.com Click [Products] Select Video Game Design Choose Video Game Design Foundations
    20. 20. Game Programming and Design 126.38 – Texas Adopted Textbook Free Textbook Request Meets 100% of the TEKS TEKS correlation documents www.g-w.com/video-game-design
    21. 21. TEKS by Page Number
    22. 22. Other Applications and NEW Products 2 Year Video Game Design Composition Hands-on learning in each game design item Semester Introduction to Video Game Design Freeware used to design and program games 15 or 20 day Integration Introduction to Video Game Design One game build 45 day Integration Introduction to Video Game Design 4 game projects and Capstone build
    23. 23. Integrating Office Technology •PowerPoint Games (Quiz show and Maze) •Microsoft Word Asset construction (2D and 3D; Design Documents) •Microsoft Excel Games (Crossword ,Tic-Tac-Toe, Battleship) •Microsoft Paint or Open Office Draw •Microsoft Clip Art •Microsoft Sound Editor or Audacity •Create Presentations, Brochures, Letters, Charts using Office products for marketing
    24. 24. Activity 3-4:Physical Dexterity Puzzle Objective: Students will be able to construct a simple puzzle game. Students will demonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game. Situation: The Really, Really Cool Game Company needs to create a few puzzle games to teach users how to correctly use a stylus (digital pen) on a handheld organizer. Your team will create a prototype sample puzzle to test the concept of a hand-eye coordination training game. Each team member will create a different maze concept.
    25. 25. Click START to begin. Follow the maze to get the cheese. Avoid touching the red or the cats.
    26. 26. Please Try Again
    27. 27. Winner !
    28. 28. More Examples Battleship Array Programming Vector Drawing
    29. 29. Crop coin image to edge. Change line color to match coin. Rotate to 3D.
    30. 30. The Games Factory 2 Multi-Media Fusion 2 •FREE to schools •Object oriented programming •Foundation for Visual Basic or C++ •Simple interface •Builds as an executable file •Builds to iPhone, iPad and android devices •www.clickteam.com
    31. 31. Animation Basics • • • • Pivot Software Free download Active animation student example 1 3D Animation with Blender
    32. 32. Pivot Perspective Student Project
    33. 33. Blender •Freeware •New User Interface •3D modeling and animation •Built in Game Engine •Python scripting language available •www.blender.org
    34. 34. 3D Graphics Rendering and Animation
    35. 35. 3D Graphics with Lip Sync
    36. 36. Engine 001 •Visual programming modules •Easy to use •Rapid design •RPG •Action Games •Artificial Intelligence
    37. 37. Visual Basic Programming •Freeware •Easy to learn and use •Use – Visual Pinball – to create game quickly
    38. 38. Use to recruit students
    39. 39. Download and Play games from your school’s website
    40. 40. Insanity • Insanity: doing the same thing over and over again and expecting different results. Read more: http://www.brainyquote.com/quotes/quotes /a/alberteins133991.html#ixzz1KgH3jq4T •Do not dumb down. •Make the learning process simpler and more effective •Reverse engineer from desired outcome •Scaffold learning to achieve objectives
    41. 41. Are we making students dependent? Are we teaching the test? Can students perform at a workforce ready level? Challenge students Do not make them dependent on your help! Prepare them as life long learners How do we do this?????
    42. 42. Integrated STEM
    43. 43. BEST Practices Daily Bellwork to give students daily reading review and application of concepts/terms
    44. 44. Integrated Reading Strategies Anticipation Guides to give Purpose for Reading Think About It Activities to apply reading
    45. 45. Pre-Test and Post-Test Mobile Device or Online
    46. 46. CTSO Event Prep and Portfolio Building
    47. 47. Scaffolded Learning and Directions
    48. 48. Integrated Cooperative Strategies Directions Understanding Structure Team Roles
    49. 49. Learning Objective Defined
    50. 50. Educational Objectives with “Real World” Situations Free Help Card Real Job Roles
    51. 51. Eliminate IDK.
    52. 52. Learning Enhanced with “Error Inclusion” Directions Unlike other curriculum, I find value in errors. Without putting errors in the directions, students never learn how to problem solve for the solutions. That is why common errors are left in place, tested and then explained how to fix. Next time the students encounters a similar error, they will have tools to fix the problem and not rely on you to help.
    53. 53. 4G Flipped Classroom 4G is a new educational model to provide project based learning models into frequent use. Develops work place ready skills •Goal •Gather •Go •Glory
    54. 54. 4G Flipped Classroom Goal • Objectives • End Product • What you are expected to be able to do. • Were will students be when finished
    55. 55. 4G Flipped Classroom Gather • Required materials • Skills • Knowledge • Training (reading, modeling, guided practice, etc.)
    56. 56. 4G Flipped Classroom Go • Get to work • Creating the end product • Manage and support the process – not the people. (independent practice, team project, application and synthesis level activity)
    57. 57. 4G Flipped Classroom Glory • Assessment • Presentation • Certification (celebrate success, track success, establish self assessment skills, inspire to outperform, etc.)
    58. 58. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more Goal
    59. 59. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible Goal
    60. 60. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change Goal
    61. 61. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates Goal
    62. 62. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE (Inspire vs Require) a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories Goal
    63. 63. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories 6. Reward a. Hat Day b. Mancakes!!! c. Sundaes d. Administration Support Goal
    64. 64. Successfully Motivating Classroom Audience Make it FUN Teach Content – CORE Guides Integrate Student Interest Build from one success to another Animations Character Development Drawing Games Creating - - not just doing! Let the Bears forage on their own! Student becomes unteachable - independent
    65. 65. Build a game in less than 5 minutes
    66. 66. www.g-w.com/video-game-design

    ×