Technology Addiction

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Technology Addiction

  1. 1. Technology MANS BEST FRIEND OR GREATEST ENEMY. BY JORDAN COOPER
  2. 2. Technology  Technology is built to make our lives simpler and easier. Taking the difficult work and making it easy to do.  As technology has progressed so has our obsession with it.  A need to always know what is happening and to be connected with everyone through social media has made us addicted to technology.  From Cell phones to Social Media, The Television and Online Games we have created a need for technology that boarders on addiction.
  3. 3. Cell Phones  Statistics reported by Locket (a mobile app) states that on average their 150,000 users check their phones upwards of 110 times a day  During peak times (5pm to 8pm) this equates to nine times an hour  During off peak times(3am to 5am) roughly 25% of locket‟s users were still active using their phones roughly four times an hour  Locket even reporting someone using their phone up to 900 times a day (an 18 hour period) this equates to once every six to seven seconds.
  4. 4. Cell Phones Cont.  Our obsession with technology is so great that we are willing to put our lives at risk to answer our phones while driving.  Although many, if not all of us believe the use of a cell phone is dangerous while driving many people still use their phones while in a vehicle.  “At any given time during daylight hours, 660,000 drivers in the United States use cell phones.”(Edgar Snyder & Associates)  It is estimated that 1.3 Million crashes (23% of all car accidents each year) are related to the use of a cell phone.
  5. 5. Social Media  Over the past few years social media has begun to play a huge part in our lives.  The use of social media has become the largest use of internet activity.  Americans spend on average 37 minutes a day on social media sites.  Sites like Facebook, Twitter and Instagram account for a large amount of our online time. Americans spend roughly 114 Billion minutes a month on Facebook, 8 billion on Instagram and 5.3 billion on twitter. (Emily Addler)
  6. 6. Social Media Cont.  Social media is addictive.  Studies show that the human brain considers sharing experiences pleasurable  “A recent Harvard University study showed that disclosing personal information activates the same part of the brain that gives pleasure when a person enjoys good food, receiving money or having sex.” (Brent Matsalla)  As the brain continuously tries to find things that give us pleasure, it is not hard to understand why one could become addicted to social media.
  7. 7. Social Media Cont.  The Symptoms of social media addiction are  Lost Time  Other tasks done get done  Isolation (from real-world friends and family)  Guilty or Defensive feelings (about social media)  Feeling like nothing is better than social media  Physical symptoms (Carpal Tunnel, Dry eyes/ eye strain, back and neck aches, lack of sleep, weight gain/loss) (Brent Matsalla)
  8. 8. The Television  The television provides many purposes for people  It is an excellent source for important news but its primary purpose is for entertainment  As stated by David Hinckley in an article on television, The average American over the age of two years old spends more than 34 hours a week watching live television, and another three to six hours watching taped programs
  9. 9. The Television Cont.  As we age we have begun to watch more and more television  Children ages 2-11 watch 24 hours of television a week  Ages 18-24 watch 25 hours  People over the age of 65 watch 48 hours of television a week
  10. 10. Online Games  Video Games are the clearest form of technology addiction  Many report being addicted to online games, spending upwards of 12 hours a day playing.  To many, online games are built to encourage addictive behavior  Cooperative games like World of Warcraft require players to block out a time where all members of a team are available, this makes gamers feel „duty bound‟ to go online as others were relying on them. (Jack Flanagan)  Games also experience the same effect that gamblers do. When rewards are given randomly a PRE or Partial Reinforcement Effect is seen. Gamers much like gamblers are hooked, hoping to be rewarded for playing with rewards that could appear at any moment.
  11. 11. Online Games Cont.  An addiction to video games can have very serious side- effects  Loss of Sleep  Unhealthy weight gain/loss  Eye and back strain  Carpal tunnel Syndrome  Lost jobs and loved ones  Gold sweats  anger  Death
  12. 12. Online Games Cont.  The most serious of these being Death. There are countless reports of death related to video games, from those who take their lives after the loss of an account or bullying, to those who die from overexertion.  “In 2005, a South Korean man died after a reported 50-hour video gaming session, and in 2012 a Taiwanese man was discovered dead in his gaming chair, arms outstretched for his computer even in the middle of a fatal cardiac arrest. No, you wouldn't wish that on anyone.”(Jack Flanagan)  These people are so helplessly addicted to technology that it has cost them their lives. Technology addiction comes in many forms and must be identified before any change can occur.
  13. 13. How does this relate to Symbolic Internationalism  Symbolic Interaction Theory analyzes society by the subjective meaning that people impose on objects, events and behaviors. It also suggests that social interaction shapes our sense of self.  In our society staying connected and being famous could be considered as two of the most important things in our lives.  Having Facebook friends, the most followers on Twitter, the highest score in a video game, being up to date on the latest television shows, these are all things that people have placed meaning on. The symbolic meaning of these things overrides our needs for safety, and common sense and it is because of this that we have become addicted to technologies that offer us a chance to have what we deem to be important.
  14. 14. How do we fix this?  The easiest way to fight technology addiction is to treat it as such, an addiction  Removing the objects in question is the best way to fight addiction. After you realize how addicted you are to your tech, you must simply try to go without it.  Even in small doses, turning your phone off, reading a book instead of watching television, putting the parental controls back on your computer to help you monitor your usage, can help to fight this addiction.  Developing a realistic goal (like only using your phone for communication and not surfing the net), and creating a plan to achieve that goal can help you get that monkey off your back.
  15. 15. References  Victoria Woollaston. 2013 . How often do you check your phone?. Daily mail. Retrieved from: http://www.dailymail.co.uk/sciencetech/article- 2449632/How-check-phone-The-average-person-does-110-times-DAY-6- seconds-evening.html  Statistics on Texting & Cell Phone Use While Driving. Edgar Snyder & Associates. Retrieved from: http://www.edgarsnyder.com/car- accident/cell-phone/cell-phone-statistics.html  Emily Addler. 2014 . Social Media Engagement: The Surprising Facts About How Much Time People Spend On The Major Social Networks. Business Insider. Retrieved from: http://www.businessinsider.com/social- media-engagement-statistics-2013-12  Brent Malsalla. 2013. Social Media Addiction. Guardianlv. Retrieved from: http://guardianlv.com/2013/12/social-media-addiction/
  16. 16. References Cont.  David Hinckley. 2012. Americans spend 34 hours a week watching TV, according to Nielsen numbers. New York Daily News. Retrieved from: http://www.nydailynews.com/entertainment/tv-movies/americans- spend-34-hours-week-watching-tv-nielsen-numbers-article-1.1162285  Jack Flanagan. 2014. The psychology of video game addiction. The Kernel. Retrieved from: http://theweek.com/article/index/255964/the-psychology-of-video- game-addiction
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