LOOKING OUT ON THE HORIZON:         EMERGING AND HOT         TECHNOLOGY TRENDS         IN EDUCATION       July 6, 2012
Jen Legatt Media Technology  Integration Coach @jenlegatt jen.m.legatt@gmail.com
Today’s Trends in Technology   Education is being transformed at an    exponential rate by the emergence of new    techno...
http://youtu.be/rgJ2a8ql9goThis kid is coming to your classroom.     Are you ready?
Our Learners Crave Engagement•   Technology is becoming a powerful change    agent in engaging our digital learners to    ...
NMCConsortiumNew Media          Horizon Report“The NMC Horizon Report, 2012K-12 Edition is a collaborativeresearch effort ...
On the “Horizon”   Time-to-Adoption: One Year or Less     Mobiles andApps     Tablet Computing   Time-to-Adoption: Two...
Transformation“From the sageon the stage…”
Transformation                 “To the guide                 on the side.”
They ARE learning.
http://knewton.marketing.s3.amazonaws.com/images/infographics/flipped-classroom.jpg    “I have a meaningful conversation w...
Flipping the ClassroomTools                       Library Media   Video, voice, and          Move movies and    screen r...
Online and hybrid courses             •   State of Minnesota is                 looking at requiring one                 “...
PodcastingAn audio file shared digitally. The word comes from “broadcast” and “pod,”since many are listened to on iPads.
Sample PodcastNPR Bookshttp://www.npr.org/books/http://www.npr.org/player/v2/mediaPlayer.html?action=1&t=2&islist=true&id=...
Podcasting    Tools                                  Library Media        Audacity                             Take an a...
ScreencastingCapturing your screen and voice to work through instructional materials ormodel concepts.
ScreencastingTools                Library Media   PowerPoint          Use resources you   SMART Recorder       already ...
Student Response SystemsTools for Formative and Summative Assessments.What do you do if they know it? What do you do if th...
Student Response Systems  Respond to knowledge                              Safe, anonymous discussionsImages from http://...
Student Response SystemsTools                  Library Media   District owned        Real-time data     2Know, SMART,  ...
Mobile Devices and BYODhttp://rebedube.files.wordpress.com/2011/09/latest-mobile-phones1.jpg
EasyBib Apphttp://itunes.apple.com/us/app/easybib/id436768184?mt=8
Destiny Quest Mobile Apphttp://www.follettsoftware.com/ezform.cfm?ezid=281&urlRef=destinyquestmobilehttp://youtu.be/IgmZga...
Mobile Devices and BYODTools                       Library Media   Twitter/ Social media      Use a back-channel   ePub...
GamificationGamification is the concept of applying game-design thinking to non-gameapplications to make them more fun and...
Gamification in the “Real World” How can we make driving more efficient?
Speed Camera LotteryHow candriving safelybe FUN?       http://www.thefuntheory.com/speed-camera-lottery-0
GamificationTools                    Library Media   These are growing…      As students prove     Wiki                ...
http://www.huffingtonpost.com/2012/04/10/google-glasses-video-deve_n_1414882.htmlAugmented Reality/ Natural User Interface
Augmented RealityTools          Library Media   ????          Get virtual                   information about           ...
What does this mean to you?How can you take one of these ideas andincorporate it into your classroom to engagestudents?
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Looking out on the Horizon

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  • New Media Consortium
  • Learning Analytics:Socrative is a student response system that enables teachers to assess student learningthrough the use of any mobile device and adjust their teaching approach in real-time:http://www.socrative.com/Natural User Interfaces in Practice  The EyeMusic project uses eye-tracking sensors to compose multimedia productions based onthe user's eye movements: http://www.cs.uoregon.edu/Research/cm-hci/EyeMusic/.
  • Socrative is a student response system that enables teachers to assess student learningthrough the use of any mobile device and adjust their teaching approach in real-time:http://www.socrative.com/
  • Natural User Interfaces in Practice  The EyeMusic project uses eye-tracking sensors to compose multimedia productions based onthe user's eye movements: http://www.cs.uoregon.edu/Research/cm-hci/EyeMusic/.
  • Looking out on the Horizon

    1. 1. LOOKING OUT ON THE HORIZON: EMERGING AND HOT TECHNOLOGY TRENDS IN EDUCATION July 6, 2012
    2. 2. Jen Legatt Media Technology Integration Coach @jenlegatt jen.m.legatt@gmail.com
    3. 3. Today’s Trends in Technology Education is being transformed at an exponential rate by the emergence of new technologies. This session will highlight some of the major instructional changes happening in the classroom because of tech tools.
    4. 4. http://youtu.be/rgJ2a8ql9goThis kid is coming to your classroom. Are you ready?
    5. 5. Our Learners Crave Engagement• Technology is becoming a powerful change agent in engaging our digital learners to achieve academic success.• Tech allows us to differentiate in ways we could never have dreamed.
    6. 6. NMCConsortiumNew Media Horizon Report“The NMC Horizon Report, 2012K-12 Edition is a collaborativeresearch effort between the NMC,the Consortium of SchoolNetworking (CoSN), and theInternational Society forTechnology in Education (ISTE).This contains the preliminaryresults of the top emergingtechnologies, trends, andchallenges that the advisoryboard believes will have a majorimpact on teaching, learning, andcreative inquiry over the next fiveyears.” http://www.nmc.org/publications/2012-horizon-report-k12
    7. 7. On the “Horizon” Time-to-Adoption: One Year or Less  Mobiles andApps  Tablet Computing Time-to-Adoption: Two to Three Years  Game-Based Learning  Learning Analytics Time-to-Adoption: Four to Five Years  Augmented Reality  Natural User Interfaces
    8. 8. Transformation“From the sageon the stage…”
    9. 9. Transformation “To the guide on the side.”
    10. 10. They ARE learning.
    11. 11. http://knewton.marketing.s3.amazonaws.com/images/infographics/flipped-classroom.jpg “I have a meaningful conversation with every student, every day, about their academic progress.” -FHS Chemistry Teacher in a Flipped ClassroomFlipping the Classroom Reversing the concept of homework at home and lecture at school. Traditional lecture occurs at home. Homework time is done at school, guided by the teacher-expert.
    12. 12. Flipping the ClassroomTools Library Media Video, voice, and  Move movies and screen recorders lecture to become “homework” Learning  Review with formative Management responses Software  Use precious in-class  Moodle, Blackboard, time for discussions Schoology  More time for kids
    13. 13. Online and hybrid courses • State of Minnesota is looking at requiring one “online” experience by graduation.
    14. 14. PodcastingAn audio file shared digitally. The word comes from “broadcast” and “pod,”since many are listened to on iPads.
    15. 15. Sample PodcastNPR Bookshttp://www.npr.org/books/http://www.npr.org/player/v2/mediaPlayer.html?action=1&t=2&islist=true&id=1032
    16. 16. Podcasting Tools Library Media  Audacity  Take an audio tour of  Apple GarageBand the library  Windows Movie  Have students create Maker audio book reviews  Google VoiceImage from http://hotblogtips.com/wp-content/uploads/2012/01/podcast-logo.jpg
    17. 17. ScreencastingCapturing your screen and voice to work through instructional materials ormodel concepts.
    18. 18. ScreencastingTools Library Media PowerPoint  Use resources you SMART Recorder already have created. screencast-o-  Review lessons. matic.com  Record sub plans. Screenr.com  Flipped Lectures.
    19. 19. Student Response SystemsTools for Formative and Summative Assessments.What do you do if they know it? What do you do if they don’t?
    20. 20. Student Response Systems Respond to knowledge Safe, anonymous discussionsImages from http://www.renlearn.com/2Know/toolbar.aspx
    21. 21. Student Response SystemsTools Library Media District owned  Real-time data  2Know, SMART,  Respond to students- TurningPoint, If they get it, move Senteo, Quizdom on. Handheld devices  Auto-scored practice  Polleverywhere tests.  Polldaddy
    22. 22. Mobile Devices and BYODhttp://rebedube.files.wordpress.com/2011/09/latest-mobile-phones1.jpg
    23. 23. EasyBib Apphttp://itunes.apple.com/us/app/easybib/id436768184?mt=8
    24. 24. Destiny Quest Mobile Apphttp://www.follettsoftware.com/ezform.cfm?ezid=281&urlRef=destinyquestmobilehttp://youtu.be/IgmZgaycNbk
    25. 25. Mobile Devices and BYODTools Library Media Twitter/ Social media  Use a back-channel ePub creators for discussion. Apps for assessment  Write your own Safety Apps digital books Back-channeling:  Connect in their world  Chatzy.com  Todaysmeet.com
    26. 26. GamificationGamification is the concept of applying game-design thinking to non-gameapplications to make them more fun and engaging. -http://gamification.org/wiki/Gamification Image from http://scm-l3.technorati.com/10/06/09/13707/game-intersection.jpg
    27. 27. Gamification in the “Real World” How can we make driving more efficient?
    28. 28. Speed Camera LotteryHow candriving safelybe FUN? http://www.thefuntheory.com/speed-camera-lottery-0
    29. 29. GamificationTools Library Media These are growing…  As students prove  Wiki understandings, they  Website earn badges  (Sticker wall!)
    30. 30. http://www.huffingtonpost.com/2012/04/10/google-glasses-video-deve_n_1414882.htmlAugmented Reality/ Natural User Interface
    31. 31. Augmented RealityTools Library Media ????  Get virtual information about books by looking at covers
    32. 32. What does this mean to you?How can you take one of these ideas andincorporate it into your classroom to engagestudents?

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