Gambling

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Gambling

  1. 1. YOUTH AND GAMBLING Ahmed Ali ,Brad Beaulieu, Nikola Kordic, Juan Sanchez April 12th, 2010
  2. 2. 1. Why? 2. Increased Risks (Who?) 3. Transferring Addictions 4. Link 5. Phases 6. College 7. Consequences 8. Action 9. Example 10. Why? 11. Leads To 12. Conclusion Table of Contents
  3. 3. Why?  Family  Friends  School  Puberty  Identity
  4. 4. Increased Risks  Increased Risk for:  Male  Aboriginal  Low level of education
  5. 5. Transferring Addictions  8.4% of Youth – Video Game Addictions  8-18 Years of age.  Stigma  Man / Mature
  6. 6. Link  Gambling & Alcohol  Short live pleasure  Relief from depression  Repetitious behavior  Ability to alter  Mood  Level of Arousal  Induce Altered state of percetion
  7. 7. Phases 1. Winning  Gratification  Skilled 2. Losing  Bet More  “Losing Streak”
  8. 8. Phases (cont’d) 3. Desperate  Obsession  Steal  Max out Credit Cards 4. Hopelessness  No Incentive to Gamble
  9. 9. College  85% of College Athletes  23% Pathological  Lure  Feel Involved  Why?  Accessible  Psychological rewards
  10. 10. Consequences  Plan  Spend Money  Make Money  Spend more Money  Make more Money  Can it be put to action?  Money Source?
  11. 11. Can it be put to Action?  Difficult  Full Time Career  Steady Income  Impossible  Max out Credit Card  Rent not Paid  Tuition not Paid  Borrowing  Stealing Adults Students
  12. 12. Real Life Example  University of Wisconsin Student  Murdered 3 Students  Borrowed money  Lost $15,000  Withdrew $72,000
  13. 13. Real Life Examples (cont’d)  Prosecuted  Suicide  Stealing  Selling Drugs
  14. 14.  Feel Good  Thrill  Excitement  Lack of:  Thrill  Enthusiasm  Excitement  Hopelessness  Everything Lost  Everything Gone Why? Leads to:
  15. 15. Conclusion  Gambling Addiction on the rise  Recovery difficult  Oblivious to Problem  Fewer Act  No Obvious signs  Harder to spot  Age decreasing

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