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Project Proposal Presentation

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Transcript

  • 1.
  • 2. Develop innovative heritage-based or inspired Facebook applications for mobile platforms
    Focus on mobile applications that contribute towards making the learning of heritage a more fun and enjoyable experience based on Singapore’s history.
    Objectives
  • 3. Target Audiences
  • 4. Creating success metric
    Advertisements
    Banners
    Posters
    Periodical Literature
    Online Media
    Word of Mouth
  • 5. Measuring our success
  • 6. Social Media Channel
  • 7. FunctionalDescription
  • 8. FunctionalDescription
  • 9. Point System
  • 10. What You Can Build
  • 11. In Game Events
  • 12. Building Events
    Build a special building before deadline( Esplanade in 2002)
    Earn incentive if meet deadline
    Loses incentive if failed to meet deadline
    Can be ignore and missed.
  • 13. MandatoryEvents
    Landmark events that affect the history
    You can make a choice to rewrite history
    Payoffs are not obvious
    Affects long term development
  • 14. MandatoryEventsCont
  • 15. Digginggame
  • 16. PlotRevelation
  • 17. Aftermath
    Connection established between dimensions that reached plot revelation
    Can now interact with other players to compete scores or send gifts
  • 18. Future Development
    More detailed storyline
    A board of minister to automate building process
    More type of buildings
  • 19. Stickiness
    Storyline
    Theme and messages
    Ability to make choices that rewrite history
    Points system to compete with other users
  • 20. Action Timeline
  • 21. Task Distribution
    Main Tasks:
    Game Inception and Design
    Content Creation
    Game Logic
    Level Design
    Game Evaluation and Testing
  • 22. Game Inception and Design
    GohMahSeng:
    Title and Description
    Game Summary
    Chang En Kai:
    Game Overview
    Production Details
    Game World
    Scenario
  • 23. Content Creation
    Raymand:
    Artistic Vision Document
    Content Requirements
    GohMahSeng:
    Content Selection Listing
    Content Selection Justification
  • 24. Game Logic
    Raymand:
    Object Activity
    Object Interactivity
    Chang En Kai:
    User Interactivity
    AI/Reactivity
  • 25. Level Design
    Chang En Kai:
    Completeness
    Raymand:
    Options
    GohMahSeng:
    Title Screen
  • 26. Game Evaluation and Testing
    Raymand, Chang En Kai, GohMahSeng:
    Prototype Evaluation
    Bug List
  • 27. QnA

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