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Develop innovative heritage-based or inspired Facebook applications for mobile platforms<br />Focus on mobile applications...
Target Audiences<br />
Creating success metric<br />Advertisements<br />Banners<br />Posters<br />Periodical Literature<br />Online Media<br />Wo...
Measuring our success<br />
Social Media Channel<br />
FunctionalDescription<br />
FunctionalDescription<br />
Point System<br />
What You Can Build<br />
In Game Events<br />
Building Events<br />Build a special building before deadline( Esplanade in 2002)<br />Earn incentive if meet deadline<br ...
MandatoryEvents<br />Landmark events that affect the history<br />You can make a choice to rewrite history<br />Payoffs ar...
MandatoryEventsCont<br />
Digginggame<br />
PlotRevelation<br />
Aftermath<br />Connection established between dimensions that reached plot revelation<br />Can now interact with other pla...
Future Development<br />More detailed storyline<br />A board of minister to automate building process<br />More type of bu...
Stickiness<br />Storyline<br />Theme and messages<br />Ability to make choices that rewrite history<br />Points system to ...
Action Timeline<br />
Task Distribution<br />Main Tasks:<br />Game Inception and Design<br />Content Creation<br />Game Logic<br />Level Design<...
Game Inception and Design<br />GohMahSeng:<br />Title and Description<br />Game Summary<br />Chang En Kai:<br />Game Overv...
Content Creation<br />Raymand:<br />Artistic Vision Document<br />Content Requirements<br />GohMahSeng:<br />Content Selec...
Game Logic<br />Raymand:<br />Object Activity<br />Object Interactivity<br />Chang En Kai:<br />User Interactivity<br />AI...
Level Design<br />Chang En Kai:<br />Completeness<br />Raymand:<br />Options<br />GohMahSeng:<br />Title Screen<br />
Game Evaluation and Testing<br />Raymand, Chang En Kai, GohMahSeng:<br />Prototype Evaluation<br />Bug List<br />
QnA<br />
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Project Proposal Presentation

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Transcript of "Project Proposal Presentation"

  1. 1.
  2. 2. Develop innovative heritage-based or inspired Facebook applications for mobile platforms<br />Focus on mobile applications that contribute towards making the learning of heritage a more fun and enjoyable experience based on Singapore’s history.<br />Objectives<br />
  3. 3. Target Audiences<br />
  4. 4. Creating success metric<br />Advertisements<br />Banners<br />Posters<br />Periodical Literature<br />Online Media<br />Word of Mouth<br />
  5. 5. Measuring our success<br />
  6. 6. Social Media Channel<br />
  7. 7. FunctionalDescription<br />
  8. 8. FunctionalDescription<br />
  9. 9. Point System<br />
  10. 10. What You Can Build<br />
  11. 11. In Game Events<br />
  12. 12. Building Events<br />Build a special building before deadline( Esplanade in 2002)<br />Earn incentive if meet deadline<br />Loses incentive if failed to meet deadline<br />Can be ignore and missed.<br />
  13. 13. MandatoryEvents<br />Landmark events that affect the history<br />You can make a choice to rewrite history<br />Payoffs are not obvious<br />Affects long term development<br />
  14. 14. MandatoryEventsCont<br />
  15. 15. Digginggame<br />
  16. 16. PlotRevelation<br />
  17. 17. Aftermath<br />Connection established between dimensions that reached plot revelation<br />Can now interact with other players to compete scores or send gifts<br />
  18. 18. Future Development<br />More detailed storyline<br />A board of minister to automate building process<br />More type of buildings<br />
  19. 19. Stickiness<br />Storyline<br />Theme and messages<br />Ability to make choices that rewrite history<br />Points system to compete with other users<br />
  20. 20. Action Timeline<br />
  21. 21. Task Distribution<br />Main Tasks:<br />Game Inception and Design<br />Content Creation<br />Game Logic<br />Level Design<br />Game Evaluation and Testing<br />
  22. 22. Game Inception and Design<br />GohMahSeng:<br />Title and Description<br />Game Summary<br />Chang En Kai:<br />Game Overview<br />Production Details<br />Game World<br />Scenario<br />
  23. 23. Content Creation<br />Raymand:<br />Artistic Vision Document<br />Content Requirements<br />GohMahSeng:<br />Content Selection Listing<br />Content Selection Justification<br />
  24. 24. Game Logic<br />Raymand:<br />Object Activity<br />Object Interactivity<br />Chang En Kai:<br />User Interactivity<br />AI/Reactivity<br />
  25. 25. Level Design<br />Chang En Kai:<br />Completeness<br />Raymand:<br />Options<br />GohMahSeng:<br />Title Screen<br />
  26. 26. Game Evaluation and Testing<br />Raymand, Chang En Kai, GohMahSeng:<br />Prototype Evaluation<br />Bug List<br />
  27. 27. QnA<br />
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