Revised Blooms Taxonomy

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    Revised Blooms Taxonomy - Presentation Transcript

    1. Revised Bloom's Taxonomy
    2. Bloom’s Taxonomy (1956)
    3. Revised Bloom’s Taxonomy (2001)
      • Developed by Lorin Anderson (former student of Bloom) and David Krathwohl
      • Revised to be more powerful and relevant tool to today’s teachers
      • Changes:
        • Categories changed from nouns to verbs
        • Knowledge renamed to Remembering
        • Comprehension renamed to Understanding
        • Synthesis renamed to Creating
        • Synthesis and Evaluation have swapped places in the hierarchy
    4. Old New
    5. New Terms
      • Remembering
        • Retrieving, recognizing, and recalling relevant knowledge from long-term memory
      • Understanding
        • Constructing meaning from oral, written, and graphic messages through interpreting, exemplifying, classifying, summarizing, inferring, comparing, and explaining
      • Applying
        • Carrying out or using a procedure through executing or implementing
      • Anderson & Krathwohl, 2001, pp. 67-68
    6. New Terms
      • Analyzing
        • Breaking material into constituent parts, determining how the parts relate to one another and to an overall structure of purpose through differentiating, organizing, and attributing
      • Evaluating
        • Making judgments based on criteria and standards through checking and critiquing
      • Creating
        • Putting elements together to form a coherent or functional whole; recognizing elements into a new pattern or structure through generating, planning, or producing
      • Anderson & Krathwohl, 2001, pp. 67-68
    7. Revised Bloom’s: 2-Dimensional
      • Revised Bloom’s Taxonomy designed to be 2-dimensional instead of 1-dimensional
        • Knowledge Dimension
          • Factual
          • Conceptual
          • Procedural
          • Meta-cognitive
        • Cognitive Process Dimension
          • Remember, Understand, Apply, Analyze, Evaluate, Create
    8. 2-D Revised Bloom’s Taxonomy http://oregonstate.edu/instruct/coursedev/models/id/taxonomy/#table Knowledge Dimension Cognitive Process Dimension Remember Understand Apply Analyze Evaluate Create Factual List Summarize Classify Order Rank Combine Conceptual Describe Interpret Experiment Explain Assess Plan Procedural Tabulate Predict Calculate Differentiate Conclude Compose Meta-cognitive Appropriate Use Execute Construct Achieve Action Actualize
    9. Simple Example: Goldilocks
      • Remember : Describe where Goldilocks lived
      • Understand : Summarize what the Goldilocks story was about
      • Apply : Construct a theory as to why Goldilocks went into the house
      • Analyze : Differentiate between how Goldilocks reacted and how you would react in each story event
      • Evaluate : Assess whether or not you think this really happened to Goldilocks
      • Create : Compose a song, skit, poem, or rap to convey the Goldilocks story in a new form
      • Omaha Public Schools Teachers’ Corner:http://www.ops.org/reading/blooms_taxonomy.html
    10. Remembering Actions Products Recognizing Quiz Listing Definition Describing Fact Identifying Worksheet Retrieving Test Naming Label Locating List Finding Workbook Reproduction
    11. Understanding Actions Products Interpreting Recitation Exemplifying Summary Summarizing Collection Inferring Explanation Paraphrasing Show and tell Classifying Example Comparing Quiz Explaining List Label Outline
    12. Applying Actions Products Implementing Illustration Carrying out Simulation Using Sculpture Executing Demonstration Presentation Interview Performance Diary Journal
    13. Analyzing Actions Products Comparing Survey Organizing Database Deconstructing Mobile Attributing Abstract Outlining Report Structuring Graph Integrating Spreadsheet Checklist Chart Outline
    14. Evaluating Actions Products Checking Debate Hypothesizing Panel Critiquing Report Experimenting Evaluation Judging Investigation Testing Verdict Detecting Conclusion Monitoring Persuasive speech
    15. Creating Actions Products Designing Film Constructing Story Planning Project Producing Plan Inventing New game Devising Song Making Media product Advertisement Painting
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